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 Post subject: Re: Lethality - suggested changes
PostPosted: Thu Jun 02, 2016 9:17 pm 
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Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
Since the Campaign Guide hasn't been updated yet (hint...) it was more of a clarification question.

The 'Vanquished due to Wounds' check is not a Heal Action roll, its a strait Vigor/Resolve Action roll.

My wolf companion also failed it (chopped in half from wounds).

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 Post subject: Re: Lethality - suggested changes
PostPosted: Thu Jun 02, 2016 10:41 pm 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 363
Location: Australia
Personally,
(and I am not just saying this because I was the one that killed SouthernSkies character... That was the Devil King. The Big U. He of the hard to pronounce and type name)

I think that it should apply if you fail that initial vigor roll. An extra flaw is nothing to be sneezed at.

As long as the flaw is appropriate to being a hellfire BBQ Coryani :)

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 Post subject: Re: Lethality - suggested changes
PostPosted: Thu Jun 09, 2016 1:55 pm 
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Joined: Wed Jun 18, 2014 12:50 am
Posts: 485
Location: Tampa, Florida (temp.)
A danger about any major rules topic like this discussed on a forum is that a few loud voices can sometimes dominate. I've seen games ruined because campaign staff listened to a vocal minority over the silent majority. [I'm not suggesting Arcanis staff would do that, just warning all readers.]

I do feel that anyone who gets most of their enjoyment out of RPGs by combats and the lethality thereof shouldn't spend much time in ARPG and the Legends of Arcanis campaign. At minimum, their version of ARPG is not the same game I play.

(Overall, I have mixed feelings on risk in combat, but I accept the tone set by Henry and the staff for this campaign. Changing it much could have great--and grave--impacts on the game and lead to many character rebuilds.)

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Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
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