PCIHenry wrote:
With the addition of the Massive Damage Rules I think we've struck a good balance. Obviously, Chroniclers can do as they wish for their home games, but for the OP, I think we're just about right.
I agree with this. While there are times when I miss the lethality of 3.5 D&D, the reality was that in that rule set death generally just meant a level lost. In Arcanis if you actually die, you are gone. For the vast majority of us who have spent years playing the same character, having a character permanently gone is a very bitter pill to swallow. Not that it should never happen, but I don't think it should become common.
Nierite wrote:
Why does challenge only have to be rated by PC deaths? Could you not frame scenes around things like "stop the Ss'ressen from getting past you", with the challenge coming from stopping them before they march past you?
I really like this idea, as well as the other ones you put forward Cody. It would be interesting to have an encounter where your only objective is delaying an enemy who is just trying to get past you. Tripping, pushing, certain 'control' spells would all become very useful in a situation like that. It would be nice to see more situations in which skills/talents/spells which disable/impair enemies are allowed to shine.