blackthorn wrote:
I agree with Cody. BIs are meant to be lethal and there should be a 'play at your own risk' element to it.
Agreed. I think this needs to be called out more explicitly as I think Matt is correct and the player base generally speaking doesn't have this mindset.
blackthorn wrote:
<snip>I would not expect a player of a val'Mehan Emissary, for example, to be in the front lines of such a combat and not come out like a walking pin cushion. However, it would be nice if there were encounters between such combat action where characters like that can shine (negotiating POW exchanges, interrogating prisoners which can influence upcoming missions, stealth missions, etc.).
And here's where the "Yes, but..." comes in. Either the event supports the character throughout or it doesn't. As I mentioned before, I like the idea of different type activities during the same round to mix things up and play to different players strengths. The only other idea that comes to mind is for players being able to bring a second character along with the expectation that if they use different characters for different missions, the rewards get split between the characters as well. This is probably more headache than it's worth though.
With a sweep of his hat,
Paul