This is in repsonse to this thread, which I did not want to derail further:
viewtopic.php?f=10&t=1680wilcoxon wrote:
Ranged NPCs are fine. Lots of ranged NPCs are broken. The one broken ranged encounter I've seen was at Origins BI last year. There were (iirc) something like 30 minion crossbowmen with high to-hit and dealing 12 damage per hit. At the table I was at, every PC except one dropped at least once (most 2-3 times) during the scene.
Speaking as the person who wrote the stats for last year's BI, I can say that, unless your judge was going off-script, there was never a scene with 30 minion crossbowmen. The crossbowmen had between a +4 and +7 (depending on Tier) to hit and did an average of 19 damage utilizing Careful Aim. It was suggested to judges to use average damage to help speed things along and to prevent "hot dice" scenarios that could trigger Massive Damage. In my estimation, 19 damage would not trigger the Massive Damage rule in most Heroes. 30 Crossbowmen would have dealt 95 damage to each Hero in an opening volley...that would have been a TPK.
There have been several comments/complaints about the crossbows. Most of which seem to me for people to be advocating that things just be easier. If the BI was overpowering, you would know by a massive Hero body count. Last year, we had a jaw-dropping total of....1. (and that Hero could have spent a Fate to avoid it). By the way, I have also heard complaints that there are not enough Hero deaths...for example, some players thought punches were pulled in the Uhxbractit fight because NO ONE died.
I think the problem lies in the understanding/expectation of what BIs are. To make it clear:
BATTLE INTERACTIVES = WAR!!!!
In war, bad things happen. Yes, Heroes can die during wars.
Battle of the Alamo: Davey Crockett, William Travis, Jim Bowie
Lord of the Rings: Boromir, King Theoden
Hobbit: Thorin Oakenshield, Kili, Fili, etc.
Battle of Troy: Ajax, Achilles, Hector, Menelaus
Arthurian Legend: pretty much everybody
Anyone who enters a battlefield expecting the enemy to roll over and play dead for them or believes their survival should be assured is just naive. Go into it expecting to have your character die.
Like anything else in Arcanis, the fight difficulty will be geared to story purposes. But you can rest assured that in BIs, most fights will range from Difficult to Lethal, with a couple of "Average" fights thrown in. (if it helps, please reference the Bestiary to know what the various fight difficulty levels mean).
When it comes to BIs, you need to assess your character motivations. Is this a war you want to fight? Is it something you would be willing to lay down your life for? If so, gird your loins, armor up, pick up your weapon of choice and have at it. If a particular character's survival is more important than the cause at hand, I would suggest bringing a back up character.
Finally, I would suggest that if anyone has a problem with the fight construction, feel free to contact me and volunteer to write stats for the campaign. I would be MORE than happy to have more people distributing the workload. (For reference, stats for the Arcanicon special was about 50-60 hours of work for me and Cody wrote 3 of the Encounters as well).