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 Post subject: (Un)official Tier 1.5 Pre-gen characters for Living Campaign
PostPosted: Thu Aug 07, 2014 12:53 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Post your pre-gen 1.5 characters tailored for the Living Campaign. Keep is as simple as possible, show advancement track, and post a little background (nothing complicated) to make it easy for anyone to use. Most importantly: Have fun with it :)


Holy Champion of Nier
Name: (xxxx) val'Virdan
Rank: 1.5
Bloodrank: 1
Nation/Region: Coryani Empire/Novo Cormata
Flaws: Jignostic (There is NO better place than Novo Cormata!)

Archetype/Background: Martial/Templar of Nier

Attributes -
Might: 6
Prowess: 6
Quickness: 5
Vigor: 5
Charisma: 5
Insight: 5
Logic: 3
Resolve: 5

Defenses -
Avoidance: 20 (18 when wearing Cataphractos armor)
Fortitude: 20
Discipline: 20
AR: 5

Health -
Stamina: 60
Wounds: 4

Speed -
Pace: 20'
Initiative: 3d10

Fate Score: 3

Skills -
Athletics: 3
Battle: 2
Deceit: 4
Etiquette (Coryani Empire): 4
Heal: 3
Intimidate: 2
Knowledge (Religion): 3
Melee (Balanced): 4
Melee (Unarmed): 4
Melee (Unbalanced): 4
Mettle: 2
Perception: 2

Talents -
Armor Proficieny: All Coryani Armor and Shields
Advanced Armor Training
Weapon Training: All Coryani Weapons, Flamberge, Gauntlet
Weapon Mastery: Flamberge (T1), Gauntlet (T1)
Adaptable
Diehard (T1)
Bloodline: None Shall Stand Who Oppose The Gods
Learn Martial Technique: Sweeping Strike
Smite Infidel (T1, T3 <--- not useable till Rank 3.0+)
Strength of Faith

Other qualities -
Is own source of Fire for Spell Casting purposes
Gain +1 to any Social skill when dealing with those of a lower station

Languages: High Coryani, Low Coryani, Milandisian, Cancerese

Starting Gear -
Cataphractos Segmentata Heavy Armor
Flamberge
Gauntlet
Military Kit
Adorned Flintlock Pistol w/10 shots

Attacks -
Flamberge - to hit: d8+5; damage: d10(d8); Speed: 7 (Armor's 'Slow' quality accounted for)
Gauntlet - to hit: d8+5; damage: d4(d8); Speed: 4 (Armor's 'Slow' quality accounted for)
Smite Infidel - to hit: add +3 to hit; damage: add d4(d8) to weapon damage; Speed: add +1 to weapon speed.

Weapon Tricks/Martial Techniques -
Mighty Swing (Flamberge)
Shielding (Gauntlet)

Sweeping Strike

Staring coin: 2g, 15s

Advancement Track -
1.2 - Universal: Gain a Path (Holy Champion of Nier)
1.3 - Universal: Gain +1 to all trained skills
1.4 - Universal: Gain +2 to each Defense
1.5 - Universal: Gain +1 to two different attributes (Pr & In)

Background
This val'Virdan has dedicated himself to become a Holy Judge or Nier. Although he hails from Novo Cormata, he determined to learn the Harnischfechten fighting style with the Flamberge (a difficult notion all on its own).

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Last edited by EddieS on Mon Aug 18, 2014 8:43 pm, edited 5 times in total.

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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Thu Aug 07, 2014 5:32 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
How about an Altherian Rifleman & "Investigator"

Expert, Altherian, Human, Former Watchman
Rank: 1.5 Path: Altherian Sharpshooter

Attributes (7,5,5,5,4,4,4,3 initial buy, +1 to Cha & Resolve)
Mi: 4 Pr: 7 Qu: 5 Vi: 5 Ch:4 In: 5 Lo: 5 Re: 5

Defenses: - Avoidance: 17* Fortitude: 17 Discipline: 17 AR: 2*

Health -
Stamina: 52
Wounds: 4

Speed -
Pace: 25'*
Initiative: 3d10

Fate Score: 4

Skills (base: Melee (Unbalanced) 3, Ranged (Marksmanship) 3, Athletics 1, Battle 1, Empathy 2, Heal 1, Know (architecture/Engineering) 1, Larceny 1, Mettle 1, Perception 4, Persuasion 2, Stealth 1, Streetwise 1, Track 1, Wilderness Lore 1). Advanced:
MELEE (Unbalanced): 6
RANGED (Marksmanship): 6
Athletics: 4 ranks
Battle: 2
Empathy: 3 (+1 from Street Smarts)
Heal: 3
Knowledge (Architecture/Engineering): 2
Larceny: 3
Mettle: 2
Perception: 8 (+2 to spot something out of place, from Investigator)
Persuasion: 3
Stealth: 2
Streetwise: 3 (+1 from Street Smarts)
Track: 4 (+1 from Lay of the Land)
Wilderness Lore: 2 (+1 from lay of the Land)

Flaw: (Expensive Tastes?)

Talents -
Armor Proficieny: Light Altherian Armors
Weapon Training: War Hammer
Weapon Mastery (T1): Flintlock Pistol
Weapon Mastery (T2): Flintlock Rifle (T2 bennies unavailable till character is T2)
Adaptable (Melee: Unbalanced & Ranged: Marksmanship) & Quick Draw
Street Smarts, Investigator)
Heirloom (Flintlock Rifle)
Hunter (Ssethrics), MT: Precise Aim, Quick
Lay of the Land

Other qualities -
+1 damage to Ssethric creatures

Languages: Altherian, High/Low Coryani, Milandesian

Starting Gear -
Ss'ressen Scale Armor
Traveler's Kit
Heirloom Rifle
Pistol

Staring coin: 2gc and 21 sc

Advancement Track -
1.2 - Universal: Gain a Path (Altherian Sharpshooter)
1.3 - Universal: Gain +1 to all trained skills
1.4 - Universal: Gain +1 to 6 skills
1.5 - Universal: Gain +1 to 6 skills


A Possible BackgroundYour mother/father was fairly famous sniper for the Shining Patrol. You dreamed of glory either following in their footsteps or fighting against the elorii invaders. Instead your parents dreamed of keeping you "safe." So they found a spot for you in as part of the City Watch in Semar. This was not your dream, but you honored your parents and served honorably. You have a real knack for finding out the truth. People began seeking you out to "moonlight" when they needed a discrete or unofficial investigation. But the pay sucked and you still dreamed of adventure. So you've mustered out and are taking your skills on the road.

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Tue Aug 12, 2014 6:16 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
val'Ossan Milandesian Knight

Divine Squire Val (Ossan) of Milandir
Rank: 1.5 Path: Knight Errant

Attributes (7,5,5,5,4,4,4,3 initial buy, +1 to Cha & Resolve)
Mi: 4 Pr: 7 Qu: 5 Vi: 5 Ch:6 In: 4 Lo: 3 Re: 5

Defenses: - Avoidance: 16* Fortitude: 17 Discipline: 18 AR: 4*

Health -
Stamina: 52
Wounds: 4

Speed -
Pace: 30'
Initiative: 3d10

Fate Score: 3

Skill @ Creation: (Melee (Balanced) 3, Arcanum (Cants) 3, Athletics 1, Battle 1, Beast Lore (Horses) 1, Empathy 1, Etiquette (Milandir) 2, Knowledge (Religion) 1, Linguistics 1, Mettle 1, Persuasion 2, Ride 2, Seamanship 2, Wilderness Lore 2). Advanced:

MELEE (Balanced): 5 ranks
ARCANUM (CANTS): 5 ranks
Athletics: 2 ranks (get +6 to Swim from Yarris' Breath))
Battle: 2
Beast Lore (Horses): 1 (get +1 for Born in the Saddle)
Empathy: 3
Etiquette: 3
Knowledge (Religion): 2 (get +1 when attempting to assist others, from Knight's Code)
Linguistics 3
Mettle 2 (get +1 bonus, from Knight's Code)
Persuasion 4 (get +1 when giving your word, from Knight's Code)
Ride 3 (get +1 for Born in the Saddle)
Seamanship 3
Wilderness Lore: 2

Flaw: (Heroic?)

Talents -
Armor Proficieny: Milandesian Gothic Cuirass
Weapon Training: Great Trident & Bastard Sword
Weapon Mastery (T1): Bastard Sword
Prestidigitation & Divine Spell Casting I
Yarris' Breath, Heirloom (Bastard Sword)
Advanced Armor Training, Born in the Saddle
Prodigy, Heirloom (Bastard Sword)
Knight's Code, MT: Sweeping Strike
Leadership

Other qualities -
Your own source for water spells
-1 damage from divine spells cast by others outside the Milandesian Orthodox Church\
+1 damage when defending those who can't defend themselves
+1 to Streetwise in Milandir, +1 Intimidate vs. fugitives of justice you are bringing in
Can reroll a single initiative die if it is a "10"

Languages: Milandesian, High Coryani, Infernal, Yhing Hir

Spells
Universal: All
Special: Rebuke
Anathema: Benediction of the Gods
Corpus: Diminish Fatigue
Deity: Elemental Bolt (water only), Smite Heretic, Solidify Water

Starting Gear -
Heirloom Armor & Heirloom Sword
Adorned Flintlock Pistol, Dagger
Heavy Warhorse, Riding Saddle, Saddle Bags, Bit & Bridle
Military Kit

Staring coin: 2gc and 28 sc

Advancement Track -
1.2 - Universal: Gain a Path (Knight Errant)
1.3 - Universal: Gain +1 to all trained skills
1.4 - Universal: Gain +1 to 5 skills
1.5 - Universal: Any 2 Talents


A Possible Background:You were never supposed to become a knight. That was going to be the role of your elder brother. But he died horribly in the opening skirmishes of the Crusade and his sword has passed on to you. Your family reluctantly pulled you from your training in the priesthood of Yarris and sent you as a squire to the front as well under the eye of a veteran Knight. Honoring the memory of your brother you performed all your duties with valor & you have been knighted in reward for your service to King and Country.

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Tue Aug 12, 2014 6:39 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Another one for the (un)official list

Anointed Priest of Illir
Rank: 1.5
Nation/Region: Dwarven Enclave/Solanis Mor
Flaws: Damned

Archetype/Background: Expert/Initiate of the Gods

Attributes -
Might: 3
Prowess: 5
Quickness: 5
Vigor: 5
Charisma: 6
Insight: 5
Logic: 5
Resolve: 5

Defenses -
Avoidance: 20 (22 when using Large Shield and no armor, 18 when wearing Lorica and no shield, unaffected if wearing Lorica and wielding shield)
Fortitude: 20
Discipline: 20
AR: 3

Health -
Stamina: 60
Wounds: 4

Speed -
Pace: 20'
Initiative: 3d10

Fate Score: 3


Skills -
Arcanum (Cants): 5
Artisan (Weaponsmith): 2
Empathy: 4
Etiquette (Dwarven Enclaves): 2
Knowledge (History): 3
Knowledge (Myhts & Legends): 3
Knowledge (Religion): 4
Melee (Balanced): 5
Mettle: 4
Perception: 4
Perform (Oratory, Singing): 4


Talents -
Armor Proficiency: Light (Dwarven Nation), Medium (Lorica Hamata, Lorica Squamata, Kio Hauberk), Shield.
Weapon Training: Broad Sword, Dagger, Gladius
Weapon Mastery: Gladius (T1)
Adaptable
Campaigner
Prestidigitation
Divine Spell Casting (T1)
Inspirational Presence (T1)
Sanctified Body


Other qualities -
Cannot gain any Arcanum except Theurgy

Languages: Udor, Low Coryani, Milandisian, Altheran, Low Khitani


Starting Gear -
Lorica Hamata
Gladius
Large Shield
Common quality Holy Symbol
Prayer Book
Traveler's Kit


Attacks -
Gladius - to hit: d8+6; damage: d8(d8); Speed: 5


Weapon Tricks -
Throw the Blade (Gladius)


Starting Coin: 1g, 82s


Spells known -

Universal -
Blessings of the Faithful
Discern Residue
Manipulate Object
Minor Tricks
Unravel the Thread
Witch Light

Benediction -
Benediction of the Gods
Castigate
Stabilize

Corpus -
Diminish Fatigue

Deity -
Word of Command


Advancement Track -
1.2: Universal - Choose a Path (Anointed Priest of Illir)
1.3: Universal - Gain +1 to all trained skills
1.4: Expert - Gain +1 to six different skills
1.5: Universal - Gain +2 to each Defense


Background -
Of all the Dwarves, you know the curse befallen you better than most. Despite being one of the Damned, your faith has not waivered to that of revering the very god that cursed your kind. Your belief has paid off as your words carry his weight. There are those amongst your kind that follow your tenants and believe unquestionably that you will become a Solani Chanter in no time.

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Last edited by EddieS on Mon Aug 18, 2014 8:52 pm, edited 3 times in total.

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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Wed Aug 13, 2014 2:36 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
Spellblade Mercenary

Martial Human Expatriot of Milandir (to Pirate Isles)
Rank: 1.5 Path: Apprentice Arcanist

Attributes (7,5,5,5,4,4,4,3)
Mi: 4 Pr: 7 Qu: 5 Vi: 4 . . . Ch:4 In: 5 Lo: 6 Re: 4

Defenses: - Avoidance: 20 Fortitude: 18 Discipline: 18 AR: 4

Health -
Stamina: 56
Wounds: 3

Speed -
Pace: 30'
Initiative: 3d10

Fate Score: 3

Skill @ Creation: (Melee (Balanced) 3, Melee (Unarmed) 3, Arcanum (Eldritch) 3, Acrobatics 1, Athletics 1, Battle 1, Heal 1, Mettle 2, Persuasion 1, Seamanship 1, Streetwise 3, Stealth 1). Advanced:

MELEE (Balanced): 4 ranks
MELEE (Unarmed): 4 ranks
ARCANUM (Eldritch): 5 ranks
Acrobatics: 2 ranks
Athletics: 2 ranks (+5 balance checks from synergy w/ Acrobatics)
Battle: 2
Deceit: 2
Heal: 2
Mettle: 3
Persuasion: 2
Seamanship: 2
Streetwise: 4 (+1 to rolls from Seasoned Traveler)
Stealth: 2

Flaw: (Branded?)

Talents -
Armor Proficieny: All Milandesian
Weapon Training: All Milandesian + Unarmed
Weapon Mastery (T1): Bastard Sword
Advanced Armor Training & MT: Sweeping Strike
Heirloom (Gothic Cuirass), Heirloom (Bastard Sword)
Seasoned Traveler
Wolf Pack Tactics, Prestidigitation, Waylay
Rudimentary Spell Casting
ASC 1 (Eldritch), Murderous Precision

Other qualities -
+1 to knowledge (geography) rolls

Languages: Milandesian, Low Coryani, Unden, Ymandrake

Spells
Universal: Discern Residue, Minor Tricks, Witchlight
Special: Arcane Shield
Battle: Arc of Lightning, Call to Arms, Force Push
Creation: Entangling Webs
Elemental: Elemental Bolt
Illusion: Enemy of My Enemy, Fog Cloud (from Heroes, or Dome of Shadow)

Starting Gear -
Heirloom Armor & Heirloom Sword
Dagger
Traveler's Kit

Staring coin: 2gc and 57 sc

Advancement Track -
1.2 - Universal: Gain a Path (Apprentice Arcanist)
1.3 - Universal: Gain +1 to all trained skills
1.4 - Universal: Any 2 Talents
1.5 - Universal: +2 All defenses

Advancement Notes: This build assumes the player will take the Arcimious Primeus Fighting Style to deliver arcane attacks through melee. In the alternative the arcane attacks can be kept relevant in combat by taking the Talents Sword & Spell (and Sabatical) and paths that grant skill ranks to Arcanum(Eldritch). See the Codex of Heroes

A Possible Background:Your true parents are vals of Milandir and known to you. But being born human, you are unrecognized. Its just an open secret no one is supposed to talk about. One of your parents has always supported you from behind the scenes. But the other has shunned you. When you tried confrontation demanding recognition or at least an explanation, he/she batted you aside with psionic power and charged you with assault. You were then branded (literally) by the State of Milandir as a violent criminal. The absolute injustice of this continues to burn inside you as doors are closed to you in polite society. So you traveled to the Pirate Isles, where such things matter less. You have sworn there will be a reckoning at some point - and though the path forward is as an Eldritch caster is perilous - it will be worth it to have an arcane surprise of your own to counter your parent's psionics.

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


Last edited by val Holryn on Fri Aug 15, 2014 4:12 pm, edited 2 times in total.

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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Thu Aug 14, 2014 11:39 pm 
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Joined: Fri Sep 27, 2013 3:59 am
Posts: 813
Location: Ontario, Canada
I had wanted to write a Nierite (and I still might), but I was beaten to it. My goal with this character was to make a well rounded (read: not min/maxed) character with an interesting back story. This character is meant to be primarily a support character, not a blaster or front line fighter. I decided to go with Bard as the T1 path...Shaman would be a logical T2 path, and of course if anyone plays this character you could easily switch Bard out for Shaman at T1 and reverse the order.

Enjoy!

Pengik Medicine Man/Woman

Short, lean, and heavily tattooed, you have trained for many years to be a spiritual guide for your people, the Pengik. The tribe has a strong oral tradition stretching back centuries; many of the stories you’ve learned are from the days when the Pengik were servants to the brutal Ssanu. Your skin, like that of your mentor, has been tattooed with images of your ancient oppressors and the many experiments they conducted on your ancestors.

Although in recent years the infernals have been a greater threat to the Pengik than the Ssethregorans, it is your job to be the memory of your people, and to ensure that they do not forget the history of the tribe. You were reluctant to leave your people behind, but you understand that the only way to know the dangers the Pengik face is to see them yourself; you are determined to return to the tribe as soon as possible. In the meantime, your companions are a horse from a strong bloodline and an ancient scimitar, both gifts from your mentor when you began your journey.


Race: Human
Archetype: Arcane
Background: Keeper of Traditions
Nation: Hinterlands (Pengik Peninsula)
Tier 1 Path: Bard

Defences
Avoidance: 19
Fortitude: 19
Discipline: 20

Attributes
MI 4
PR 5
QU 5
VI 5
CH 7
IN 4
LO 6
RE 5

Stamina: 58
Wounds: 3 (4 with massive damage rules in effect)
AR: 1

Skills
Arcanum: Shamanism 4
Athletics 2
Battle 2
Deceit 2 +1 from Honeyed Tongue
Etiquette: Hinterlands 2
Heal 2
Knowledge: History 4 +1 from Eclectic Knowledge
Knowledge: Myths & Legends 3 +1 from Eclectic Knowledge
Knowledge: Ssethregoran 2 +1 from Eclectic Knowledge
Melee: Balanced 2
Mettle 3
Perform: Oratory 3
Perform: Drum 2
Persuasion 2 +1 from Honeyed Tongue
Ranged: Thrown 2
Stealth 2
Track 2
Wilderness Lore 2

Talents
Flaw: Phobia (Ssethric)
Arcane Spell Casting (Primal)
Armour Proficiency (Leather Armour)
Between Worlds
Distract Opponent
Eclectic Knowledge
Encyclopedic Memory
Heirloom (Scimitar)
Honeyed Tongue
Inspirational Performance (Rousing Performance)
Leadership
Prestidigitation
Steadying Word
Weapon Training (Scimitar)
Weapon Training (Sling)

Spells Known
Unique: Commune with the Spirits
Universal: Discern Residue, Manipulate Object, Minor Tricks, Unravel the Thread, Witch Light
Necromancy: A Pound of Flesh, Gravesight, Rattle the Bones
Hexes: Black Tongue
Animism: Path of the Wolf

Equipment
Exceptional Scimitar (Heirloom)
Sling
Dagger
Fine Riding Horse
Riding Saddle
Saddlebags
Bit and Bridle
Exceptional Pengik garb (read: Noble's garb)
Traveler's Kit
8d10 silver

Languages
Low Coryani
Yhing Hir
Skohir
Erdukeen
Milandesian

Advancements
1.2 Path: Bard (Novice)
1.3 +1 all skills
1.4 +1 Charisma, Vigor
1.5 +2 all defences

-----------------------------------------------------------------------

Here is my worksheet from the character creation, in the event that anyone wants to double check anything.

Archetype: Arcane
Skills
- Arcanum: Shamanism
- Deceit
- Stealth
- Knowledge: History
- Knowledge: Myths & Legends
Talents
- Armour Proficiency (Leather Armour)
- Weapon Training (Scimitar)
- Weapon Training (Sling)
- Prestidigitation
- Arcane Spell Casting (Primal)[/1]

Might 4
Prowess 5
Quickness 5
Vigor 4
Charisma 6
Insight 3
Logic 5
Resolve 5

Race: Human
- Attribute (Insight)
Skills
- Arcanum: Shamanism
- Mettle
Talents
- Leadership
- Between Worlds
+1 to Avoidance
Language: nation

Nation: Hinterlands (Pengik Peninsula)
Skills
- Track
- Wilderness Lore
Languages
- Low Coryani
- Yhing Hir

Background: Keeper of Traditions
- Attribute (Logic)
Skills
- Etiquette: Hinterlands
- Knowledge: History
- Knowledge: Myths & Legends
- Perform: Oratory
Talents
- Eclectic Knowledge
- Heirloom (Scimitar)
Equipment
- Any one national weapon
- dagger
- Fine riding horse
- riding saddle
- saddlebags
- bit and bridle
- noble’s garb
- traveler’s kit
Starting silver: 8d10

Skills (9)
- Arcanum: Shamanism
- Athletics
- Mettle
- Battle
- Heal
- Persuasion
- Ranged: Thrown
- Melee: Balanced
- Knowledge: Ssethregoran

Talents
- Flaw: Phobia (Ssethric)
- Distract Opponent
- Honeyed Tongue
- Steadying Word

Advancement
1.2 Path: Bard (Novice)
Skills
- Perform (Oratory)
- Perform
- Knowledge (History)
Talents
- Encyclopedic Memory
- Inspirational Performance
1.3 +1 all skills
1.4 +1 Charisma, Vigor
1.5 +2 all defences

_________________
Akira Currier
aka Raseri 'Crash' val'Emman - Master of the Incandescent Flame (Martial 3.7)
aka Leif - Skohir Warped One (Martial 2.6)
aka Rurik - Nol Dappan War Priest (Divine 2.3)
aka Karthik - Tultipetan Stonemason (Expert 1.4)


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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Fri Aug 15, 2014 1:23 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
For all you old-skool archer types :)

Marokene Bowman
Age: 65
Rank: 1.5
Nation/Region: Elorii/Elonbé
Flaws: Weak Aura

Archetype/Background: Expert/Huntsman

Attributes -
Might: 3
Prowess: 6
Quickness: 6
Vigor: 5
Charisma: 4
Intuition: 5
Logic: 5
Resolve: 5

Defenses -
Avoidance: 18 (17 wearing Studded Leather)
Fortitude: 17
Discipline: 18
AR: 2

Health -
Stamina: 53
Wounds: 4

Speed -
Pace: 25'
Initiative: 3d10

Fate Score: 3


Skills -
Athletics: 5
Artisan(Bowyer/Fletcher): 4
Stealth: 4
Perception: 4
Mettle: 3
Beast Lore: 4
Ranged(Archery): 5
Melee(Balanced): 4
Tracking: 5
Wilderness Lore: 5


Talents -
Armor Proficiencies: Light Armors (Nation)
Weapon Training: Dagger, Bows, Short Sword
Weapon Mastery: Bows (T1)
Adaptable
Animal Affinity
Learn Martial Technique: Precise Aim
Hawkeye (T1, T2 <-- not usable till Rank 2.0+)
Quick Draw (T1)
Loyal Companion (T1)
Owl Eyed
Heirloom: Longbow


Other qualities -
Is own source of Earth for Spellcasting
Needs only 2 hrs meditation as sleep

Languages: Eloran, Low Coryani, Milandisian, Udor, Yhing Hir


Starting Gear -
Studded Leather Armor
Dagger
Exceptional Longbow w/24 arrows
Traveler's kit
War Dog (Loyal Companion)

Attacks
Longbow - to hit: d8+6; damage: d10(d8)+1; Speed: 5(2)

Weapon Tricks -
Point Blank Shot - Bows

Martial Techniques -
Precise Aim - Bows
Rapid Shot - Bows
Unbalancing Attack - Bows, Dagger


Starting Coin: 1g, 8s


War Dog (D8, Medium Beast)
Avoidance: 18
Fortitude: 20
Discipline: 15

Stamina(Wounds): 35(2)
AR: 0
Pace: 30'
Initiative: 3d10

Attacks -
Bite - to hit: d8 +4; damage: d8(d8)+2, Speed: 5
Grab - to hit: d8+4; Ravenous (If grab successful, deal "Bite" damage); Speed: 5

Skills (+4, 18, 15) -
Athletics
Melee(Unarmed)
Tracking
Perception (additional +3 by Scent)

Talents -
Diehard (d8+2)
Ravenous

Traits -
Noticeable attack (Bite)

Flaws -
Bestial Intellect


Advancement Track -
1.2 - Universal: Choose a Path (Bowman)
1.3 - Universal: Gain +1 to all trained skills
1.4 - Expert: Gain +1 to 6 different skills
1.5 - Universal: Gain two Talents - Learn Martial Technique: Rapid Shot & Unbalancing Attack


Background Story -
The Forrest is you. You are the Forrest. For the majority of your life you've known only the bow and the wilderness and no one know the depths of Vastwood nor handle the Longbow as well as you. With your War Dog, your only life long friend, you've patrolled even the most darkest and unknown in these woods. Only recently have you began to interact with the outer world perfecting your craft in bow and fletching, but the call of the woods is relentless. Even during your times your are concentrating the most on your crafting, you take a pause and look towards the direction of Vastwood. It's calling you. Calling to be free ... to come Home.

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Last edited by EddieS on Thu Aug 21, 2014 5:45 pm, edited 1 time in total.

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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Fri Aug 15, 2014 3:40 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
Brotherhood of Man Sarishan

You were raised by a couple that bore you no love, but raised you for money. Never understanding why your parents would forsake you, but still support you, you eventually traced the money back to your father, a Val’Mehan ashamed of having a merely human child. Words were said, words like disappointment, hate, and never. You will show them all; all those proud, arrogant Val. Whether due to blackmail to reveal your existence, or a secret care for his child, your father has been helpful in assisting your advancement through the Sarishan ranks, where, again, you are usually seen as inferior to Val’Mehan with less skill than yourself.

Though you are merely human, you have excelled as a Sarishan priest, despite not being a vaunted Val. Someday you will be an elite sarishan binder and sorcerer priest of sarish. You will use any means to improve yourself, no matter how… questionable. You have read all you can on the ssethric empire biomancers, and of the works of the vivisectionist. You know there are strange and wonderful things out in the world. Things that can make you better than a Val. You may fill the role of a healer well, but that is not the point of your research. You will show them, you will show them all.

Race: Human
Archetype: Expert
Background: Initiate of the Gods
Nation: Altheria
Tier 1 Path: Anointed Priest of Sarish

Defenses
Avoidance: 19
Fortitude: 16
Discipline: 19

Attributes
MI 1
PR 5
QU 3
VI 5
CH 8
IN 5
LO 5
RE 5

Stamina: 54
Wounds: 3 (4 with massive damage rules in effect)
AR: 1 (if can sell and by different armor)

Skills
Arcanum: sorcerer priest 5
melee balanced 4
Artisan (alchemy) 4
Knowledge: Arcanum 4 +1 from Eclectic Knowledge
Mettle 3
Heal 3
perception 3
Linguistics 3
Knowledge: science 3 +1 from Eclectic Knowledge
Knowledge: religion 4 +1 from Eclectic Knowledge
Deceit 2
Knowledge: planes 2

Talents
Flaw: Weak attribute (might)
Armor Proficiency (Leather Armor)
Adaptable (Arcanum, melee balanced)
Weapon Training Dagger, short sword, whip
Skilled Surgeon
Prestidigitation
Arcane Spell Casting (sorcerer priest)
Weapon master Dagger (scalpel)
Prodigy (sarishan priest)
Waylay
Murderous precision
Alien Understanding: Infernals
Sense Infernal Taint
Healing hands
Eclectic knowledge



Spells Known
Unique: arcane shield, sarishan oath
Universal: Discern Residue, Manipulate Object, Minor Tricks, Unravel the Thread, Witch Light
Illusion: Enemy of my enemy, personal illusion, dome of shadow
Blood: Diminish fatigue
Elemental: Elemental bolt


Equipment

Dagger (scalpel)
Cuirass
Milandisian Gothic Cuirass (sell, buy armored jacket)
Holy symbol
Prayer Book
Traveler's Kit
??? silver

Languages
Low Coryani
Altherian
Ssressen
Ymandrake
Infernal

Advancements
1.2 Path: Anointed Priest of Sarish
1.3 gain 2 new talents: counterspell and Metaphysical Understanding
1.4 gain 2 new skill talents: Eclectic Knowledge and healing hands
1.5 +1 to all skills

-----------------------------------------------------------------------

character creation method, by step

Archetype: Expert
Skills
- perception, heal, artisan (alchemy), linguistics, know (Arcanum), know (science)Arcanum: Shamanism
Talents
- Armor Proficiency (Leather Armor)
- Weapon Training (dagger)
- Weapon Training (short sword)
- Weapon Training (whip)
- adaptable (Arcanum sorcery, melee balanced)
- skilled surgeon

Might 2
Prowess 5
Quickness 3
Vigor 5
Charisma 6
Insight 5
Logic 4
Resolve 5

Race: Human
- Attribute (Charisma)
Skills
- Arcanum: sorcery
- Melee balanced
Talents
- Prestidigitation
- ASC sorcerer priest
+1 to Avoidance
Language: Altherian

Nation: Altheria
Skills
- knowledge: Arcanum
- artisan (alchemy)
Languages
- No new languages

Background: Initiate of the gods
- Attribute (Logic)
Skills
- Arcanum: sorcery
- Knowledge: religion
- Mettle
- Talents
- Weapon mastery dagger
Equipment
- dagger
- any cuirass
- holy symbol and prayer book
- traveler’s kit
Starting silver: ??

Skills (9)
- Arcanum: sorcery
- melee balanced
- perception
- heal
- artisan alchemy
- mettle
- knowledge (Arcanum)
- knowledge (Science)
- linguistics

Talents
- prodigy
- waylay
- murderous precision

Advancement
1.2 Path: anointed priest
Skills
- knowledge (planes)
- Deceit
Talents
- Alien Understanding: Infernals
- Sense Infernal Taint
1.3 gain 2 new talents: counterspell and Metaphysical Understanding
1.4 gain 2 new skill talents: Eclectic Knowledge and healing hands
1.5 +2 all defenses

_________________
AKA Kavaris, awakened "Human" from the Hinterlands, psionic transmutation specialist, adventurer, and no one important


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 Post subject: Re: (Un)official Tier 1.5 Pre-gen characters for Living Camp
PostPosted: Fri Aug 15, 2014 11:04 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Ive been largely out of touch but I have the offical ones and ill send them to someone after I recover from gencon

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


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