I am somewhat partial to it, but I LOVED the concept of the ArcaniCon Delve. I thought it was great fun, even if it was a logistical nightmare to pull off. I liked it WAY better than any of the BI's in which I've fought (no fault of the BI, I just like this better). I agree that for a BI to really feel worthwhile, you need to be invested into it. You need adventures leading to it, you need context as to why you are fighting. If not, you are simply a soldier, not a hero. This can be fine and good fun, but when you have a stake in it you will come out of it feeling far most strongly about it.
As a player who lives far away and couldn't come to this past Origins (and likely will have to choose between ArcaniCon or Origins next year as well), I appreciate what PCI did in not giving out lavish rewards with this BI as it is something I can never get myself. I know people get a bit frustrated if they lose out on cool things, especially when others they may play with/talk to/etc DO get those fancy things. Up until now, I know BI's have been (with on exception that comes to mind) treated as Hard Points as they are part of the main story, but I suggested in a previous post that they should be treated as Soft Points instead: No more than 250 XP, higher monetary rewards vs. Story rewards. Soft points do not have to be played in order to 'get the experience', which means that non-Con players don't feel like they are missing huge chunks of essential material. The problem with this is that you really can't get the same build-up for a Soft point than you can with a 4-6 HP leadup, leading to the problem in the first paragraph.
Possible solutions:
1) Start re-issuing BI's again, at least in abridged forms for Homeplay. Con players get the full 8 hour BI, with appropriate 500 XP. Home players get the 4 hour 'abridged' version where they cover the essential story points without any special missions and 'filler' battles that may exist.
2) Keep BI/special events XP down to between 0-250. This gives an XP reward to represent their time in the trenches, but keeps the playing field of the greater campaign a bit more level. (What PCI is doing presently).
As to rewards for what you can do, Special Events (Vault of Larissa's Lament, Battle of Tultipet, the special Kickstarter tables, any special story adventures such as the assault on the Citadel of the Silence, etc) should probably not give out too much for rewards. If you give lots of gold, than you have one group who has more money than another, so can buy more things. This isn't all that big of a problem as the economy isn't robust enough to give most people a thing to DO with money. Magic items from the books are also a possibility, but if multiple people have dozens of items that can't be traded or sold, and others have none, it breaks the balance of the game. Also, magic items should be (IMHO) restricted to HP's as it gives everyone the chance to stay on the same power curve.
This really leads us with 'intangibles'. Things like the Fate point from the last BI, the +10 Stamina from the first ArcaniCon BI (Battle of Mil Takara), or even the little ghost flower from the same BI. Things which give those Heroes a temporary advantage (or none at all) in a few modules, but otherwise nothing too overpowering and ultimately self correcting. You could also have things like certed invitations for things not normally accessible to players (like an invitation which lets a human character learn to be a Tal Kanath, ignoring racial prerequisites). It gives those players an advantage, but ultimately not something that is COMPLETELY out of the reach of other players.
_________________ Cody Bergman Legends of Arcanis Campaign Staff Initial Author Contact/Adventure Vetting
Haakon Marcus val'Virdan, Divine Holy Judge of Nier Ruma val'Vasik, Martial Crusader and Master of the Spear Jorma Osterman, Arcane Coryani Battlemage
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