Southernskies wrote:
By a couple of levels into T.2, PCs should have a Fort around 22-23 plus AR2-4 from armour, runes or spells.
You're welcome to believe that if you like, but not everyone builds a character the same way. For *both* of my characters (2.6 and 2.2), there were far more interesting and 'necessary' things than boosting my defenses.
My S'sressen sniper (2.6) hasn't bumped any of his defenses at all - making him 18/17/17 (or there abouts) and has 1 AR. Taking multiple rank-ups to advance his defenses would cripple the concept and he wouldn't be nearly as fun.
Choices have consequences, I get that and am all for it, but I'm not a fan of this massive damage rule. In one of the rounds at the BI, my character took 3 wounds AND was down-by-stamina on tick 1 (a group of 6 crossbowmen turned him into a pin cushion).