Josh I had hoped to see something official as well and I'm perfectly willing to remove this post when it's done. I was told though by Tony that this is in effect for all games. I agree with you that it makes it randomly deadly rather than nail biting, edge of your seat, big battle deadly. The average damage either means you're never at risk of a wound (lower damage averages) or always taking a wound (higher damage averages) so I agree that they aren't compatible with the Massive Damage.
In all honesty, I don't know if it speeded up any of our combats, but I do know that taking 25 average damage that bypassed AR to a 10' radius was not fun for anyone at our table.
John
_________________ - John Bellando
Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard "The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."
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