Harliquinn wrote:
<snip>That said, what I think could be interesting is a 2-part BI that starts at Origins and ends at GenCon. Keep the 12-14 encounters but split them up over 2 events with a logical break in the middle. Now that could be enjoyable!
It's an interesting idea and would certainly be enjoyable, but only for the small number of players that could be at both. The amount of negativity this would create is significant. I think this is a really bad idea and I'm someone in a position to make both events.
Now, a variation on the theme that might work would be to do a multi-round mod/story with release dates pre-planned to be in close proximity - say 2-3 months apart. Try and do targeted launch weekends and do critical event summaries open for a month to impact the next piece of the chain. The mods would still be available to everyone as they'll be released. There'd be a sense of urgency and inclusion as there's a clear next mod that will be impacted that will be available to play. Depending on how it's structured, perhaps even ask tables to submit interesting snippets that happened with brief descriptions of the characters involved and if reasonable give them a mention in the next mod. That may be more trouble than it's worth though.
With a sweep of his hat,
Paul