toodeep wrote:
I agree. As long as there is nothing as stupid as a Shadow dancer’s ability to “hide in plain sight” (HIPS), while being observed, I don’t see how having someone be “broken” with stealth is even broken.
Agreed. I've yet to see any system whether this, D&D in any iteration, Spycraft, Dark Heresy, and others not suffer for making that specific mistake with skill-based Invisibility.
Quote:
Maybe I’m wrong. I haven’t been reading stat blocks. Hopefully the fact that many of the enemies in Arcanis are human, or human like, (which is one of the things I like) will mean that many of them suffer from the same limitations. I worry that that might not be the case, since so little consideration seems to have been done in the past with assigning the skill to threats. But applying the same logic, I wouldn’t have thought the Agamassi would have it since they are pretty much the equivalent of a martial type for the Ssressen (accept the elite with advancements that actually bodyguard the emperor of course).
So...idea.
Looking at the 'perceptive animals' concepts, maybe the problem is looking at "is perceptive" as a positive state and not a neutral one. For example there are species of flatfish who's eyes work as a light sensor and not a whit more. They can just differentiate between light on and light off and that's it. What would that Perception score be, as a straight value? Zero? In the negative numbers?
We've got this gigantic pool of "everything is perceptive" which means...what? They all have high bonuses? What about looking at that idea as being baseline zero as in "you've got eyesight or hearing capable of registering a gross movement or sound -congratulations, you have a non-penalized Perception score." Obviously quantifying "gross" in some way would help, but as an abstraction consider that.
Or look at quantifying bonuses differently. Take raptors: do they need a large Perception skill bonus, or would giving them no range increments on vision work better? They can spot a field mouse from a few hundred feet up, but does that mean they see every field mouse every time or that the actual task is one they're adapted for? Or cats and night vision. Are they actually amazingly perceptive, or do they have a small skill bonus, placing them above the zero baseline value, and low-light vision?
Stealth is another similar example. I have lived many places with Deer. Deer are pretty stealthy -except not. They're quiet
moving, but so is everything walking slowly across a soft lawn as long as it doesn't crack a stick or two. They don't make passive noise like jingling car keys in a pocket and they stand real still to blend in, but does that make them Stealthy? Or does that make me Perceptive? Is the difference that my eye is probably more advanced then that of things that they evolved fleeing from so freezing up does nothing, or because I can learn I know what to look for? Tan blob superimposed over a garbage can waaaaay over yonder? Probably a deer. I sure couldn't hear it coming from a distance, but visually it's not a trial to spot them coming. Given how much they rely on movement cues, that distant, statue-still buck is virtually a Mastermind White Tail
to other deer....but he's clearly unmoving on a light grey concrete patio to me.
This is the critical difference:
animals don't improve like we do. We lucky, lucky sapient creatures have volition with which to focus on skills. Animal abilities seem to be primarily benchmarks -"bears can detect noise at X range consistently," and that value doesn't go up.
Part of the issue is an artifact of the system -I was playing a mod, we were fighting some caster type, I broke through the chaff to confront the caster (he unarmored in robes with a dagger) and Lo! He doth initiated a most vexing ass-whupping!
Oh, right. He's an Elite. His otherwise casting-focused ass is as good with his butter knife as I am with my greatsword. Probably better -he's got more Tricks, and overall higher die values at everything because Elite.
Fantastic. Sure it happens to everyone etc etc, but his classification ensures that if we duel in a Perform (Bongos) contest he'll still have the edge because Elite. Part of it is also my own failing in not having an as-yet clear feeling about where
I am in regards to my actual setting-relative potency. I have 3 ranks in Perform (Bongos), am I
good?
So if a Shadow Lion is in fact a Mastermind Shadow Lion, he'll be far beyond his normal racial parameters. It's a classic D&D problem: APL 1 = ORKS! APL 3 = More ORKS! APL 9 = SUPER ORKS (or) NO MORE ORKS! What, are they all dead? Fled? Or do they have to keep evolving like Pokemon? "We still hear about villages being raided by Orks -why don't we fight them any more?"
The real problem tends to be, IMXP, that the players want to find a lasting solution to the Ork problem, and the GM maybe kinda wants them to move on because s/he thinks it's inconsequential or totally beyond their reach.
That was kind of a 4th Ed. problem, too. Ask Val'Holryn about "The Big Man" some time.
Point being: maybe a better starting point is to assign things with generally balanced perceptory suite a starting Perception bonus of zero. You're a bear. Your hearing and scent traits are excellent, but your eyesight sucks. This does not give you a gigantic inherent bonus because 2 out of 3 ain't bad, it just means you qualify for starting at nothing and working up from there. Or maybe you get the
Scent Quality, and otherwise your Perception bonus is nothing special.
Edit: punctuation, some clarification.