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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 1:43 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
AJ's Vukisan isn't legal - he took Prestidigitation during Archetype and then Undisciplined Psion background (which requires no spell casting ability). This was discussed at length (I thought it was here but can't find it so it must have been on the old boards).

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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 9:01 am 
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Posts: 327
Immundus should belong to me (Scott Reid) and not Patrick Biddix. Also, I seem to be getting errors when I open it up. If you need me to, I can transfer the information onto the form-fillable character sheet. (I just prefer the more classic layout that the Excel sheet offered.)

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Scott


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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 9:17 am 

Joined: Fri Sep 27, 2013 8:36 am
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Scott sorry about that fixed

AJ's character is being fixed

I'm not sure what to do with Scott Alpens' character, it was late and I still haven't gotten a build sheet from him ,i suppose ill give it till sunday before i drop him from the contest.

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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 9:27 am 
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I'm confused by the weapons listed for Cassius. He has two gladii, and the second one has odd stats. (Speed of "1(6)" and and attack bonus of "+3" instead of the "+5" like his first.) Based on the notes under the 2nd gladius, it looks like this is meant for when he is using Spinning Strikes. But he doesn't have spinning strikes listed as a technique. And this is not correct for two-weapon fighting, either.

Lastly, "Gladius of Light"? Does that fall within the rules of the competition? (Even if it does, is that really a good choice? Doesn't the GoL pass right through living matter {that is, matter not filled with negative energy or entropy}?)

Scott


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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 9:55 am 
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Location: Central Alberta
Well, in all fairness to the GoL, it all depends what challenges are thrown at us. I know Rome threw Lions at their gladiators, so why wouldn't Arcanis throw Zombies?

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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 10:26 am 
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I think Sleg may need to adjust his attributes and skills slightly.

According to his build sheet, I see the following for attributes:

Code:
     Base  Race  Background  Huge  Advancement 1.4  Final  (Listed)
Mi   7     1                 1                       9       9
Pr   6           1                 1                 8       8
Qu   5                             1                 6       5
Vi   3                                               3       5
Ch   3                                               3       3
In   4                                               4       5
Lo   3                                               3       3
Re   3                                               3       3


And in Step 2, I see that Unarmed was trained twice. I'm not 100% certain of this, but I believe that you must choose 3 separate skills.

And in step 7 (Skills) Sleg has 7 skill points to assign, but only six skills are listed. Additionally, see my comment about Unarmed, above. And I don't see where Thrown is trained prior to step 7. I'm not sure if this is actually a problem, though, because training a trained skill by 1 or an untrained skill by 1 still only costs one. It's the fact that only 6 skills are listed combined with the problem with Unarmed that make me unsure of whether or not this is accurate. In total, I think the skills may need some tweaking.

Scott


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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 10:52 am 
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Posts: 327
Took a look at Vikisan val'Dellenov...

- It looks like he has a +2 to all defenses factored into the character sheet, but it's not listed as one of his advancements on the build sheet.

- Step 7: I believe that Vukisan has 6 points to spend (3+1+2) but has actually spent 7. (The +2 to Mettle should cost 3, not 2. That's probably where the mistake comes from.)

- By my calculations, Melee (Unarmed) should be a 4, not a 5.

Scott


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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 11:23 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
DeadZone wrote:
And in Step 2, I see that Unarmed was trained twice. I'm not 100% certain of this, but I believe that you must choose 3 separate skills.


I noticed that as well but didn't say anything because his char sheet lists Unarmed 4 and he has 4 if you only count one of the unarmed entries in Step 2 (Steps 2, 5, 7, and Advance 1.2 iirc).

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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 12:02 pm 
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Posts: 327
Windseeker:
(If I'm right, correcting most of these mistakes will benefit your character.)

- According to the build sheet, you only spent 37 out of 40 points on attributes. Also, after adding in the two advancement options, I think you have some adjustments that you need to make...
Code:
     Base  Race  Background  Advancements  Final  (Listed)
Mi   5                                      5       5
Pr   5                                      5       5
Qu   7     1                                8       8
Vi   4            1          1              6       5
Ch   4                       1              5       4
In   4                       1              5       4
Lo   4                                      3       4
Re   3                       1              4       3


- Step 7: Spent 8 points, but only have 7.

- Skills: I think I see a few mistakes, here...
Code:
Battle -             Should be 5, not 3.
Melee (Unbalanced) - Should be 2, not 0.
Mettle -             Should be 2, not 0.
Heal -               Should be 0, not 2.
Linguistics -        Should be 2, not 0.
Perception -         Should be 2, not 3.
(However, this will change a bit if you have to remove a skill due to overspending on step 7.)

Scott


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 Post subject: Re: [Contest] Parade of Heroes
PostPosted: Fri Jan 03, 2014 1:01 pm 
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Posts: 327
Stz'ra:

- By my count, you spent 42 points on attributes.

- Skills: You left Wilderness Lore (2) off of the character sheet.

Scott


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