Overall I agree with the changes and look forward to the new document. One caveat: Even though some people may have characters getting close to T3 most if not all of the people I play with both at home and at cons were below T2. I can count on one hand the number of players I have gamed with since I started playing again who are in T2. I have one character who is clawing his way to T2 but is still at 1.9, the rest are 1.6 and below. Please don't assume that everyone is T2 or higher. I imagine the campaign staff plans to address this based on the quote from Tony's email below. I put in bold the relevant passage.
"Going forward, we are going to be lowering the XP of all modules in an attempt to balance out the campaign. Right now it feels like we're rushing through levels, and there really isn't much time to truly appreciate the story, or
tailor the stories well to the relevant levels. Hereafter, soft points will be 200XP and hard points will be 250XP, with up to 25 bonus experience available for secret societies, national factions, etc..."
I just want to make sure I face appropriate bad guys set for my level. Sometimes I feel that every mod I play is built for a higher APL (to use a LG term), because generally their defenses are way above what I have a decent chance to hit (and my characters are pretty well balanced). I know that's part of the price I pay for trying out multiple character concepts in this game, but I don't feel that I should be penalized for trying to sample all this game can offer.

At least I don't have 12 active characters like I did in the old campaign

In closing I want to say again how much I appreciate the campaign staff listening to us and thank them for all their hard work. This OP campaign would not be the same without them. Take care all.