Two cents time:
1) Weapon proficiency's not that important. You'll choose one weapon to care about, the skill it needs, and frack the rest. You'll choose a side in the Un/Balanced decision, and while you might deviate from it in that category, you'll probably never need both nor want to for wanting not to waste points.
One things I credit 4th ed. D&D with is the Simple/Martial/Exotic mechanical separation. Simple weapons, the category for casters, are weak. Martial are simply better. For a feat you can buy access to Exotic, which are almost exactly a linear improvement from Martial. From the start the warrior classes iare carrying a harder hitting die and for whatever comes or goes that stays. It also helps that a basic division was that casters had their dice set by the abilities, and that warriors had their directly derived by their choice of artillery.
In comparison LoA gives you access to everything, and it's all about the same with some variation in tricks. If I'm packing a short sword because Cadic likes it that way, but Throw The Blade makes me sneeze I'm all of a talent away from packing a bastard sword instead -or to instead buy Mighty Blow with the short sword. Mechanically the speed/die size tradeoff's the same, the skill's the same, and now you've got the trick you want. Cadic will learn to live with your choice.
2) Armor selection is overrated. Same kind of situation. Choose an armor type, and build with it. AR's not much better then having none at all, and eating a bunch of bulk that hauls you down into "easy target" Avoidance range compensates for the extra protection. IMexp AR matters when you're swimming in minions 'til you eat that exploding stat die and then you don't feel so good about in front with the teeth and the talons.
Armor's harder to get access to if you want to be a Priest in Plate but, again, it balances out. Conceptually it's a problem, but it effect it's tolerable. And of course the big ha-ha in that the blasters are in the back so that the swarming scum chew through the piles of plate and pain first. Yeah the -4 for targeting into melee hurts, but you'll adapt. Specifically, you'll adapt into a blast that'll not give two shirts or a hoot for that penalty because it can place itself just right. Or use Precise Shot, whatever.
Bulk bothers me a little. Armor's balanced by access and by weight and by cost but why also Bulk? I wonder if it's not this perverse mix of logic, like Bulk makes sense because armor is encumbering and a little awkward so that should be mechanically consequential ...but using Body of the Warrior's free because, duh, it's your corporeal components. Why would wearing the improved, buffer version of You be any worse than normal? Or just forgoing AR for max Avoidance, hello
Masterful Defense my old foe, and maybe also carrying a shield?
Hey, I hate Common Sense for it's hypocrisy. Does a thing work
mechanically? "Reality" is fungible, but unaddressed problems are forever.
My buns are also entirely burned that I can't get a 0 Bulk for any amount of money or talents,
, but that could just be an issue of preference.
I was really hoping I was wrong, but best I can tell it is like it's always been. Casters get to do everything and maybe be worse at some of it, but the Martial will always be fighting with the clock swapping weapons and juggling ammo and saving up for Flowing Sand so would everyone please take a number and stand in neat line?