val Holryn wrote:
The elephant changes size by Tier. Yes, its pretty easy to build a Gish character (fighter caster) at Tier 1 who can hit with a sword and a spell. That changes as you go up in Tiers. By Tier 5 you can only really do it either as an Expert or through the various (apparently unpopular) versions of Sword and Spell.
Nope, he's no illusion, he's still right over there and big as ever. OK, I did not make it clear what the problems that I see are. Let me try again.
1. That the tallents that grant magic are shorthand for what would be, for almost all other instances of talent discription, five or more different and distinct tallents. (The Learn spell tallent multiple times.) For al intents and purposes SPELLS = TALENTS.
2. That most magical talents (that is, spells) can grow in power and effectiveness as one advances, where martial talents generally do not.
Even to answer your point directly,
that martial characters that are spell casters are not evective at the higher tiers because the defenses of opponents are so high that they can't be reliably effected, that makes two rather large assumptions that are frequently not the case.
The first is that offensive spells are not effective unless they can beat the defenses of the toughest foes that you face. As anyone who has faced minions or even common foes should be able to attest, you don't need high defenses to be a threat, and these foes frequently don't have top line defenses and can often be taken out by a Gish caster, even at high tiers.
Second, and much more importantly, is the assumption that only attack spells are effective. For a gish spell caster, and inertial shield is much more devistating thatn a direct attack spell. If you choose spells that augment, they are more effective frequently than talents that do because spells and talents stack where talents and talents don't. You don't have to beat a defense, just hit a CTN, and even an average Gish can hit a CTN at tier 5 with just getting 2 ranks per tier. Spells are almost the same as talents (slower because of strain, but still offering customizable advantages) but casters get 11 to start with and 6 per tier (with the 2 talent advancement, casters get the spell casting tallent which gives 5 spells which should be seend as 5 talents, and then the second arcane or devout talent you take) compared to the 2 talents to start and 2 talents per tier that martial characters get per tier. This is why you see so many casters.
I hope that shine some light on out big 'ol grey friend over there. Spell = Talents as far as poer goes.