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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 8:15 am 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1314
PCI_StatMonkey wrote:
you need quick hands..

I know it sounds odd, it's a balance thing


Make sure that's called out in the errata in the section on bows, in the general requirements or both. This is going to be counter-intuitive for a lot of folks especially given that the solution is in a supplement and there for balance and consistency.

With a sweep of his hat,

Paul


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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 8:17 am 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
Well I have a bow for sale.


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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 8:42 am 
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Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Hat wrote:
PCI_StatMonkey wrote:
you need quick hands..

I know it sounds odd, it's a balance thing


Make sure that's called out in the errata in the section on bows, in the general requirements or both. This is going to be counter-intuitive for a lot of folks especially given that the solution is in a supplement and there for balance and consistency.


BTW.. I'm not 100% sold on the idea to make them all work the same...

for now they do, until I have a final ruling in the FAQ.. I have an idea on how I may handle it, but that's still up in the air.

here is line of thinking...

the advantage of having a two-handed melee weapon ready is free strikes.. that's why there is a speed cost..

Range weapons lack that advantage, you can not take a free strike with a bow...

what I may do is state you can not "reload" while casting a spell.. so it would still require the 2 ticks needed to reload the bow after casting... nice way to play strain and recovery

the FAQ/Errata additions drop today, I'll add this as a FAQ question....

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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 8:59 am 
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Rapid shot (MT) completely negates that "cannot cast spells while reloading" issue, so I do not consider there to be ANY issues with bows if a Hero has taken this almost essential technique.

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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 9:53 am 
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Joined: Mon Dec 30, 2013 9:55 am
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Location: Northern Idaho
PCI_StatMonkey wrote:
what I may do is state you can not "reload" while casting a spell.. so it would still require the 2 ticks needed to reload the bow after casting... nice way to play strain and recovery

the FAQ/Errata additions drop today, I'll add this as a FAQ question....

That was my basic idea when I asked the question.

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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 10:26 am 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
So I'm a little confused. I thought the reason for no casting while wielding a two handed weapons, melee or ranged, was because it was two handed.

Are we moving towards a ruling of you only need "Quick Hands" with a bow if the weapon is currently loaded?


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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 10:29 am 

Joined: Sun Nov 24, 2013 9:12 pm
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Nierite wrote:
Rapid shot (MT) completely negates that "cannot cast spells while reloading" issue, so I do not consider there to be ANY issues with bows if a Hero has taken this almost essential technique.

Not necessarily. You can reload before are after the attack with Rapid Shot. If I load after the attack then one could assume both my hands are full when my next action comes around.


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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 11:36 am 
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What I am saying is that it says very clearly in the rules that a Bow is a two-handed weapon. It says very clearly in the rules that you cannot cast spells while wielding a two-handed weapon. It says very clearly in the talent Quick Hands how you would normally cast spells with a two-handed weapon, and how the talent affects that. I do not care about reloading or not, according to the rules in both letter and spirit, you cannot cast while wielding a bow unless you follow the rules as outlined in the talent Quick Hands.

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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 11:37 am 
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Seems a complicated way to say "All 2 handed weapons require Quick Hands." It should have nothing to do with Free Strikes, because you still need Quick Hands to cast with a 2 handed weapon even if you aren't threatening anyone with a Free Strike.

Bow are already good weapons (range, 0 reload with a talent, at range, awesome tricks). I'm not sure why there's a need to make them special 2 handed weapons? This would impact crossbows, etc. as well.

John

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 Post subject: Re: Spellcasting and Bows
PostPosted: Mon Mar 17, 2014 11:39 am 
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Topic closed..

Errata up....

covered in FAQ.. all further discussion should be in the sub-forum

after the 24 hour memorandum of course..

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