Hat wrote:
PCI_StatMonkey wrote:
you need quick hands..
I know it sounds odd, it's a balance thing
Make sure that's called out in the errata in the section on bows, in the general requirements or both. This is going to be counter-intuitive for a lot of folks especially given that the solution is in a supplement and there for balance and consistency.
BTW.. I'm not 100% sold on the idea to make them all work the same...
for now they do, until I have a final ruling in the FAQ.. I have an idea on how I may handle it, but that's still up in the air.
here is line of thinking...
the advantage of having a two-handed melee weapon ready is free strikes.. that's why there is a speed cost..
Range weapons lack that advantage, you can not take a free strike with a bow...
what I may do is state you can not "reload" while casting a spell.. so it would still require the 2 ticks needed to reload the bow after casting... nice way to play strain and recovery
the FAQ/Errata additions drop today, I'll add this as a FAQ question....