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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 11:42 am 

Joined: Sun Nov 24, 2013 9:12 pm
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PCI_StatMonkey wrote:
Deviknyte wrote:
If the two-handed weapon talent is just a speed addition, then why is shield and TWF a CTN boost?


because you give up the avoidance bonus for a two-handed weapon......

a shield gives you weapon tricks and grants a bonus to avoidance.....
Losing your shield's bonus until your next action and a speed boost seems like enough to me.


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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 11:49 am 
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PCI_StatMonkey wrote:
Harliquinn wrote:
val Holryn wrote:
Eisener is Sword and Board HC of Nier ... uses a bastard sword. I spend a 2 tick action to dump his shield if I have to cast in combat.


So it's a minimum of 3 ticks to stow the shield and 2 ticks to ready it again? With tier 2 QuickDraw it would be +1 tick to stow, cast and +1 tick to ready again? Not too bad.

John



A talent which may raise the CTN when casting a spell with a shield is not a bad idea...

:::thinks it over::::


I'd like to see a talent that builds off of Battle Magi or something which allows you to use your Weapon Hand to perform Casting somatic components.

John

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 11:51 am 
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PCI_StatMonkey wrote:
frzntundra4 wrote:
PCI_StatMonkey wrote:
A talent which may raise the CTN when casting a spell with a shield is not a bad idea...

:::thinks it over::::



I hope the potential CTN increase is pretty significant.

It would be a major advantage to have a combat effective defense/weapons in-hand and still have full casting.

Personally, I think an increase in Speed to the casting and next weapon swing feels more appropriate. Shield wielders should lose their shield bonuses until their next action.

If the 'cost/increase' is not pretty stiff, there is (again) even less reason to use anything but two weapons or a weapon/shield combo.
\

get out of my head....

Adaptation: +3 CTN, +2 Speed, you lose all benefits of your shield for a number of ticks equal to the speed of the spell being cast


I may be missing something but can't I do this already with Quick Draw Tier III and not suffer the CTN?

Tick 1: Quick Sheath shield as Trivial (+1), Cast Spell (Speed: X), Draw Shield as Trivial (+1) - Total Cost: Spell Speed +2 without CTN boost?

John

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Last edited by Harliquinn on Tue Mar 11, 2014 11:56 am, edited 1 time in total.

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 11:53 am 

Joined: Sun Nov 24, 2013 9:12 pm
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No. A shield counts as a weapon, and must be stowed at weapons speed unless you have quick draw T3.


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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 11:55 am 
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Deviknyte wrote:
No. A shield counts as a weapon, and must be stowed at weapons speed unless you have quick draw T3.


Fixed: I meant Quick Draw III

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 12:02 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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PCI_StatMonkey wrote:
Adaptation: +3 CTN, +2 Speed, you lose all benefits of your shield for a number of ticks equal to the speed of the spell being cast


I like this except the speed seems like it should be +1 (the same as Quick Hands). With losing the shield bonus, personally, I'd even look at +0 speed (off the top of my head, I can't think of any problems but there very well may be).

Also, I'd have to agree that I don't see a reason not to allow this to apply to TWF (lose ability to off-hand attack and/or any benefits of off-hand weapon for speed of spell) as TWF really is sub-par for almost any character build.

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 12:20 pm 
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Quote:
I may be missing something but can't I do this already with Quick Draw Tier III and not suffer the CTN?

Tick 1: Quick Sheath shield as Trivial (+1), Cast Spell (Speed: X), Draw Shield as Trivial (+1) - Total Cost: Spell Speed +2 without CTN boost?

John


at the cost of two talents, give and take.. you are still adding +2 to your speed.

but I may be willing to drop it to +1 speed

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 12:33 pm 
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I like the option you've outlined as well. Are these candidates possible in the Blessed Lands book? If so I have a background Id like to submit.

John

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 12:33 pm 
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How many Trivial actions can a character take during each of their turns?

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 Post subject: Re: Buckler and Spellcasting
PostPosted: Tue Mar 11, 2014 12:36 pm 
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frzntundra4 wrote:
How many Trivial actions can a character take during each of their turns?


I am not sure there's a limit other than what the GM says. At least I've not put a hard limit in my games unless it got ridiculous.

John

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