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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 10:27 am 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
PCI_StatMonkey wrote:
Ok, clarify...

As a side note:
The talent does seem very powerful.. originally they where all separate talents (with Sabbatical being the 1st, skill based option) and in a quest to cut down page count I combined all 4 talents into on.

if you think about it, a talent which you only can take once, giving you a +X to a defense is not all that powerful.

and a onetime boost to a limited amount of skills is not game braking (and better served with the intent of qualifying for a path) especially when you look at DC's and Defenses at Tier 4 and 5


I totally agree the other [nonskill] options are not a problem. Making it a talent with multiple options isn't a problem. And I wouldn't even say that the skill option is a "problem." It is just very powerful. Like I said, it is much more powerful than most other "mainstream" skill related talents. If one has gets 3 skills, it can give you a plus to arcanum, combat, and a skill. That is more powerful than taking Prodigy, weapon mastery I, and (say) stealthy I together. In one talent you got all three skills, it increased your skill # making it easier to qualify for things with prerequisites, and it added to passive.

I am not sure this is a problem. I have not played enough to know how things will scale, but having seen the proposed target defenses of things at the higher tiers, I think it is going to be very hard to be hitting those numbers. In another words, I'm a little afraid that most talents are underpowered, not that this talent is terribly overpowered. Especially since most talents don't add to passive.

Right now I think most people are really good at 1-2 things (combat, casting, or 1-2 skills) but are decent at a number of other skills and can "fill in" with them as needed. I am a little afraid that as the targets we need to succeed rise (defenses we need to hit, or defenses we need to have to not be effected), people will only be able to do what they excel in, and fail at everything else. I like that choices have consequences, but I think the need to keep 1-2 things maxed out to stay on the statistical curve while everything else falls behind is going to lead to extremely narrow character windows later in the game.

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 10:52 am 
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I think people may either be reading this wrong or I'm missing why this is so powerful in peoples' minds.

1) The Talent is a "Training" Talent, so if you've already taken one of those or plan to, you can't take this at all.
2) You get 1 Rank in 3 Trained Skills. You can't learn a 'new skill' using this, and you can't raise a skill more than 1 Rank.
3) You can only take the Skill option once
4) Talents like Prodigy, Stealthy, etc. give "Bonuses" to a skill. This gives Ranks. Therefore, they stack and are entirely different things.

Sabbatical to me is an opportunity for a character to 'shore up' some shortcomings (For instance, if you weren't able to start with enough ranks in a combat, arcanum, or other important skill, this is your chance to get another rank). You can use it to boost your primary role a little more. Considering that over the course of a career, this is going to be the difference between 1 Rank out of 14-15 (for a 'secondary skill') or out of 18-20 (for a 'primary skill'), it's not going to be game changing for anyone that I can see.

John

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 11:14 am 

Joined: Fri Sep 27, 2013 8:36 am
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3+ logic passive skills not just 3

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 11:28 am 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
Harliquinn wrote:
Deviknyte wrote:
But sabbatical says you an take it more than once doesn't it. (at work)


You have to take one of the other abilities each time. You can't take skills every time.

That's what I meant.


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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 12:01 pm 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
Harliquinn wrote:
I think people may either be reading this wrong or I'm missing why this is so powerful in peoples' minds.

4) Talents like Prodigy, Stealthy, etc. give "Bonuses" to a skill. This gives Ranks. Therefore, they stack and are entirely different things.

Sabbatical to me is an opportunity for a character to 'shore up' some shortcomings (For instance, if you weren't able to start with enough ranks in a combat, arcanum, or other important skill, this is your chance to get another rank). You can use it to boost your primary role a little more. Considering that over the course of a career, this is going to be the difference between 1 Rank out of 14-15 (for a 'secondary skill') or out of 18-20 (for a 'primary skill'), it's not going to be game changing for anyone that I can see.

John


Point 4 is huge. Getting an extra rank in a skill is much more powerful than a bonus. It applies to passive, it "stacks" with everything, it works for prerequisites. A bonus is worth much less than a rank in a skill.

My take away from some discussions on number cruching done by others is that 3 ranks is life and death in hitting the required numbers in this game, because of how using multiple dice effects the average. (though I have not crunched the numbers myself) If your bonus puts you hitting 3 over a defense on average you almost never miss, if it puts you three under you will almost never hit. Survival in combat comes down to being able to keep up with the average defenses of our opponents/targets.

I've heard target defenses (and I assume defenses our enemies will be able to hit) are near 35 at tier 5. To hit that as one enters tier 5, with an average state (d8) you'll need 19.5 in bonus to hit on average. If you start with 3 ranks and add 3 per tier 1-4 that gets you 15 ranks. Assume one bonus from a talent. That means you are still 3.5 ranks below affecting your enemy 50% of the time. This puts you in the category of almost never affecting him. So you have to do everything you can to get at least 3-4 more ranks/bonus’s just to stay competitive.

I suspect that by tier 5 that will be easy to do – By maxing out a stat rather than being average, by taking talents like “sabbatical,” by taking paths, and through magic. (magic is the biggie that I don't have a good handle on how ubiquitous bonus's will be and what magnitude they will be by then) But what that means is that everything else that you don’t maximize with every path choice and talent taken will fall behind the curve. If all targets have defenses like that, it is impossible to be good enough at anything else but those two skills you maximize at every chance. Even if you advance a skill every tier by 3, if you don’t support it with talent and path selection, you will fall 3 or more below the curve and thus almost never be able to use it effectively. (unless enemy skills like perception, locks difficulties, traps, riddles, social challenges, and knowledge difficulties don’t rise as fast as combat ones.) Obviously then even the "gain 2 ranks per tier in a new talent" puts you horrendously below that talent being useful at higher tiers.

So talents like this “sabbatical” that give a rank in skills of your choosing are hugely critical to your survival!

It’s a game balance I don’t know how to deal with, because obviously if the campaign makes it easier to get bonus’s, than some will be more than 3 ahead of the curve in their skills, and the challenges won’t be a challenge to those people. I’m not complaining because I think the campaign has come up with an interesting system and I want to see how it works out. I can’t say if this talent should be weaker or other talents should be stronger, but it is clear that this is a very strong talent.

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 12:34 pm 
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Ummm. . . either I'm confused or someone is misreading this.

Sabbatical offers you one of four options:

1) +1 to your Passive Logic number of skills (NOT +3 a single skill!)
2) +1 to a avoidance
3) +1 to discipline
4) +1 to fortitude

As such, the difference is not all that much. Sure, you boost two-to-four skills which does make you better at some things (I am thinking about picking it up when I have a free talent to spend), but a single skill point anywhere after Tier I becomes significantly less important. After all, when everyone has a +3 bonus to something in Tier I, increasing your bonus by 33% is HUGE, but at Tier V when I expect to have a +15 bonus to my primary skill, Sabbatical only will add 6.7% to my bonus. This is definitely useful, but game breaking it is not.

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 1:56 pm 

Joined: Fri Sep 27, 2013 8:36 am
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nah i was wrong i was assuming it was the same as the advancement

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 2:14 pm 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
It doesn't take a +3 to be useful. +1 to 3 different skills is very powerful. Like I said before, more powerful than prodigy, weapon mastery I, and stealthy I combined! So compared to other talents it is huge. Maybe not game breaking huge, but definitely better than any of the skill bonus talents out there.

As for the value of a bonus. I haven't done the numbers myself, but looking at probability calculators at http://www.anydice.com/ it appears that if you are near the center of the bellcurve of hitting your target value 50% of the time then a +1 bonus improves your chance of hitting by 8%, no matter what percentage it is of the number of skill points you have. It is important to stay near the average defense value of your opponents on your attack abilities, and every +1 helps!

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 4:26 pm 
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SamhainIA wrote:
3+ logic passive skills not just 3


Not with Sabbatical:

You may gain 1 rank in a number of trained skills equal to your Passive Logic.

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 Post subject: Re: Sabbatical Talent
PostPosted: Mon Feb 24, 2014 4:29 pm 
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I really don't see what the uproar is. Everyone (who hasn't taken another Training Talent) can take the Talent, so if it's good, just take it and enjoy. If you don't feel you want to take it, then don't. It's not a ridiculously overpowered Talent as people have pointed out repeatedly.

John

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