Last visit was: It is currently Sat Sep 21, 2019 6:46 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 5:35 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
DeadZone wrote:
PCI_StatMonkey wrote:
...common sense, its a long pole.. you can't attack around objects or corners :P

Okay then. I'm perfectly fine with the common sense approach. But as with other things, expect table variation. (I plan to use the optimum range guideline. YMMV.)

Scott


I'm ok with table variation.. GM's are not robots who run each game the same.. some GM's are more cinematic then others, some encourage more RP and get more into character, while others are more tactical...

3.X conditioned people to think of GMs as automatons.... the GM is the story teller as well as the judge... and a judge they are expected to make rulings.

for example, Henry will input more logic into games then I would.. I'm very "big cinematic" and hand out tactical edge when players do anything cool..

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 5:40 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
I think its ok for some table variation, but for things that are pretty fundamental on how a character is played, they don't make for good variations. I have scrapped entire character concepts because of "table variation" on basic character fundamentals like how their talents work or if they are even allowed to take X path, or use Herbs from the books.

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 8:09 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 632
Table variation should exist for "one off" once in a blue moon situations. But there should not be variation in how the rules as written are played. It is reasonable to expect that they be played as written - Until changed. Right now Sweeping Strike and Whirlwind expressly allow "Any Melee Weapon or Unarmed". I propose changing that to be "Any Melee weapon or unarmed except for Longspear/Pike or other weapons whose reach exceed 10'."

If there is not time to put that in this edition of the Errata, then put it into the Campaign Rulings thread.

The alternative of table variation discourages players from playing outside their local group, and tends to push players away from the game. This is the flip side of the problem with allowing loose interpretations at local tables, and then disallowing grey area rules at convention. Either way you are just inviting argument, heartache, and displeasure from the player and GM base.

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 10:42 pm 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 900
Any Errata should adjust the Reach Weapon Trait and not specific weapons.

Suggested wording:
Quote:
Weapon Traits: Reach (pg239). Add "You can not use a Martial Technique against an enemy with a Reach penalty to hit unless specifically allowed by the Technique."


Quick and easy and allows the creation of new Martial Techniques for weapons with the trait.

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.1
LA:5E; Barbara Duran-Dellanov, Former Tribune, Fighter 4
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 10:49 pm 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Southernskies wrote:
Any Errata should adjust the Reach Weapon Trait and not specific weapons.

Suggested wording:
Quote:
Weapon Traits: Reach (pg239). Add "You can not use a Martial Technique against an enemy with a Reach penalty to hit unless specifically allowed by the Technique."


Quick and easy and allows the creation of new Martial Techniques for weapons with the trait.


And you just made it unusable with every technique in the game...

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 10:55 pm 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 900
PCI_StatMonkey wrote:
And you just made it unusable with every technique in the game...


In which case the cumulative -2 penalty per 5' should keep the weapons under control.

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.1
LA:5E; Barbara Duran-Dellanov, Former Tribune, Fighter 4
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Wed Feb 26, 2014 10:57 pm 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
PCI_StatMonkey wrote:
Southernskies wrote:
Any Errata should adjust the Reach Weapon Trait and not specific weapons.

Suggested wording:
Quote:
Weapon Traits: Reach (pg239). Add "You can not use a Martial Technique against an enemy with a Reach penalty to hit unless specifically allowed by the Technique."


Quick and easy and allows the creation of new Martial Techniques for weapons with the trait.


And you just made it unusable with every technique in the game...


I think the intent was, you can't use a Martial Technique with a weapon if you are attacking at a range that imposes a "reach penalty". So as long as you're attacking at 'optimum range' there's no restriction.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Thu Feb 27, 2014 12:04 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1036
Personally, I disagree with restricting maneuvers to optimum range for reach weapons. Does it make realistic sense? Maybe. Does it make for a fun game? No (long spear already seems to be under-represented/utilized - this would only make it worse). Does it make the game more balanced? No. Reach weapons already have a -2 (iirc) per 5' under optimal range which seems like all the balance that is needed. Sweeping Strikes is still restricted to 2-3 targets. If there are higher tier maneuvers (I haven't looked at them much) that break with reach weapons, maybe errata those specific maneuvers.

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Thu Feb 27, 2014 3:06 am 
wilcoxon wrote:
Personally, I disagree with restricting maneuvers to optimum range for reach weapons. Does it make realistic sense? Maybe. Does it make for a fun game? No (long spear already seems to be under-represented/utilized - this would only make it worse). Does it make the game more balanced? No. Reach weapons already have a -2 (iirc) per 5' under optimal range which seems like all the balance that is needed. Sweeping Strikes is still restricted to 2-3 targets. If there are higher tier maneuvers (I haven't looked at them much) that break with reach weapons, maybe errata those specific maneuvers.


Yeah, what he's on about.
I'm seeing smoke but not feeling any heat off this thing, y'know?


Top
  
 
 Post subject: Re: Using a 20' long weapon in combat?
PostPosted: Thu Feb 27, 2014 7:59 am 
User avatar

Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
ZCaslar wrote:
wilcoxon wrote:
Personally, I disagree with restricting maneuvers to optimum range for reach weapons. Does it make realistic sense? Maybe. Does it make for a fun game? No (long spear already seems to be under-represented/utilized - this would only make it worse). Does it make the game more balanced? No. Reach weapons already have a -2 (iirc) per 5' under optimal range which seems like all the balance that is needed. Sweeping Strikes is still restricted to 2-3 targets. If there are higher tier maneuvers (I haven't looked at them much) that break with reach weapons, maybe errata those specific maneuvers.


Yeah, what he's on about.
I'm seeing smoke but not feeling any heat off this thing, y'know?


There is Whirlwind Attack: Attack all creatures within range. That's where it truly breaks.

Flowing Sand can be another one where it breaks.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 64 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki