1)Should the War Dog have Scent Trait? From the perception description it seems that it was supposed to. 2) Should the Alpha wolf have Notable Attack (Bite) Which would account for it's +2 Damage. 3) Why does the Alpha wolf have +5 Attack and +5 skills bonus when the War Dog has only +3 Attack and +3 skill bonus? Is this correct? 4) The Order of the Phoenix Mastiff has no skills assigned. Should it have the same skills as both the Alpha wolf and the War dog? (Athletics, Melee: Unarmed, Perception (no +5 since it doesn't have scent) Tracking) If not, what skills should it have. 5) Since you can only get the Mastiff with your Tier 2 Path does your Loyal Companion Tier start at level 2 (Sort of like the way the infernal servant errata states.)
When you first choose this bloodline power, you gain it as a Tier 3 Talent. Page: 233 (Errata) Under Infernal Servant change the following sentence to the end of the Benefits entry: You may take the higher tiers of Loyal Companion in order to further improve upon your Infernal’s stats, regardless of the talent’s requirements. If you already possess a Loyal Companion that companion is lost and replaced with your Infernal. With the exception of matching maximum stamina, the infernal gains none of the Tier 1 and Tier 2 Loyal Companion benefits. 6) When I am finished with the guide, who do I submit it to, to try and get it approved? Thanks in advance Pete Kost
This is a list of the Animal Companions so far. Did I miss any? Dog, War Elite (Tier 1) d8, Med, Beast Avoidance Fortitude Discipline 17 19 14 St (Wo): 35 (2) Pace: 30’ AR: 0 Initiative: 3d10 Attacks: Bite: +3 (a) d8 (d8) +2 Speed: 5, Range: Melee Grab (see Ravenous) Talents: Die Hard (d8+2), Ravenous Traits: Notable Attack (Bite) Flaws: Bestial Intellect Skills (+3, 18, 15) Athletics, Melee: Unarmed, Perception (at +5 see scent) Tracking Encounter Tier Value: 1.5
Wolf, Alpha Common [Ex Specimen] (Tier 1.5) d8, Med, Beast Avoidance Fortitude Discipline 19 18 14 St (Wo): 26 (2) Pace: 40’ AR: 0 Initiative: 3d10 Attacks: Bite: +5 (a) d8 (d8) +2 Speed: 5, Range: Melee Grab (see Ravenous) Talents: Wolf Pack Tactics, Ravenous, Monstrous Maneuver (Take Down) Traits: Scent Flaws: Bestial Intellect Skills (+5, 21, 16) Athletics, Melee: Unarmed, Perception (at +5 see scent) Tracking Encounter Tier Value: 1.5
It looks like the Alpha Wolf might already have the Exceptional Specimen Variation. That would account for the +2 in all skills. Can you still take an Alpha Wolf as a Heirloom Animal? What happens if you take a Wolf as a Heirloom Animal? Do you get to again add the Exceptional Specimen Variation pluses? Or by taking the wolf do you get what amounts to a free Heirloom Animal Talent.
Exceptional Specimen Variation Tier Value: + 0.5 Avoidance +1 Fortitude +1 Discipline +1 Stamina: +5 Skills: +2 Wounds: +1 Qualities: +1 Special: Choose one of the following: An additional Quality, Die Bump to the creature’s base die (maximum of d12), or an additional 6 Stamina.
Mastiff (Current) Mastiff Elite (Tier 2) d10, Med, Beast Avoidance 22 Fortitude 21 Discipline 21 St (Wo): 30 (2) Pace: 40’ AR: 3 Initiative: 3d10 Attacks: Bite: +6 (a) d8 (d10) Speed: 5, Range: Melee Talents: Die Hard, Ravaneous, Monstrous Charge, Natural Armor, Toughness and Tracking Flaws: Bestial Intellect (Although the Text states it is changed to (Weak Characteristic: Mental) Skills (+6, 21, 14) Encounter Tier Value: 1.5
Mastiff (Proposed) Mastiff Elite (Tier 2) d10, Med, Beast Avoidance 22 Fortitude 21 Discipline 21 St (Wo): 30 (2) Pace: 40’ AR: 3 Initiative: 3d10 Attacks: Bite: +6 (a) d8 (d10) Speed: 5, Range: Melee Talents: Die Hard, Ravaneous, Natural Armor, Toughness Traits: Monstrous Charge Flaws: Weak Characteristic: Mental Skills (+6, 21, 14) ) Athletics , Melee: Unarmed, Perception , Tracking Encounter Tier Value: 1.5
Wild Cat Elite (Tier 1) d8, Med, Beast Avoidance 18 Fortitude 17 Discipline 14 St (Wo): 35 (2) Pace: 40’ AR: 0 Initiative: 3d10 Attacks: Bite: +3 (a) d4 (d8) Speed: 3, Range: Melee Claws: +4 (a) d6 (d8) Speed: 4, Range: Melee Talents: Quick, Weapon Mastery (Claws) Traits: Monstrous Charge Skills (+3, 19, 16) Athletics, Acrobatics, Melee: Unarmed, Perception, Stealth Encounter Tier Value: 1.5 Winged Raptor Common (Tier 1) d6, Med, Beast Avoidance 17 Fortitude 19 Discipline 14 St (Wo): 20 (1) Pace: 10’, Fly 60’ (Agile) AR: 0 Initiative: 2d10 Attacks: Talon: +3 (a) d4 (d6) Speed: 3, Range: Melee Manuver. Martial Maneuvers: Passing Strike Talents: Quick, Owl Eyed, Wary Skills (+3, 17, 14) Acrobatics, Athlectics, Melee (Unarmed) Encounter Tier Value: 1.0
Hawk Common (Tier 1.0) d6, Small Hawk Beast Avoidance 19 Fortitude 15 Discipline 17 St (Wo): 25 (1) Pace: 10’ Fly: 60’ (Agile) AR 0 Initiative: 2d10 Attacks: Talon: +3 (a) d4 (d8) +2 Speed: 3, Range: Melee (Quick quality) Beak: +3 (a) d4 (d6) Speed: 3, Range: Melee Manuver. Martial Technique: Passing Strike Talents: Quick, Owl Eyed, Wary Traits: Notable Attack (Talons), Powerful Attribute (Quickness) Flaws: Small Skills: (+3, 17, 14) Athletics, Melee: Unarmed, Perception Encounter Tier Value: 1.0
Light Warhorse Common (Tier 1) d8, Large, Beast Avoidance 18 Fortitude 20 Discipline 16 St (Wo): 31 (1) Pace: 60’ AR (n): 0 (2) Initiative: 3d10 Attacks: Hoof: +3 (a) d6 (d10) Speed: 3, Range: Melee Talents: Toughness , Wary Traits: Beast of Burden, Natural Armor, Powerful Attribute (Might) Flaws: Bestial Intellect Skills: (+3, 18, 15) Athletics, Melee (Unarmed), Mettle, Perception Encounter Tier Value: 1.0
Heavy Warhorse Elite (Tier 2) d10, Large, Beast Avoidance 17 Fortitude 20 Discipline 16 St (Wo): 41 (2) Pace: 50’ AR (n): 0 (2) Initiative: 3d10 Attacks: Hoof: +3 (a) d6 (d12) Speed: 3, Range: Melee Talents: Toughness, Wary Traits: Beast of Burden, Natural Armor, Powerful Attribute (Might), Trample Flaws: Bestial Intellect Skills: (+3, 19, 16) Athletics, Melee (Unarmed), Mettle, Perception Encounter Tier Value: 2.0
Lesser Elemental Common [Chosen Element] (Tier 1) d8, Med, Elemental Avoidance 17 Fortitude 15 Discipline 14 17 15 14 St (Wo): 26 (1) Pace: 30’(See Variation) AR: 3 Initiative: 3d10 Attacks: Unarmed: +3 (a) d8 (d6) Speed: 5, Range: Melee Damage type by Element Talents: Toughness and as per Elemental Variation Traits: Natural Armor and as per Elemental Variation Flaws: Vulnerability: Opposed Element, Bestial Intellect Skills (+3, 19, 16) Melee: (Unarmed), plus skills granted by Elemental Variation below Encounter Tier Value: 1.0 Air Avoidance Fortitude Discipline +1 +0 +1 Air Elementals gain Pace: Fly (Perfect) 20’ Talents: Quick, Uncanny Reaction Skills: Acrobatics, Range (Marksman) Attack: May use unarmed attack to attack to a range of 30’ utilizing Range (Marksman)
Infernal Servant [Racial] Many of Sarish’s children possess an infernal Servant, a slave that is bound to their will. Requirements: Hero Tier IV, val’Mehan Benefit: You gain the Loyal Companion Talent (pg. 200). Instead of an animal, you possess a Common Tier III Infernal (Devil) of your choosing. When you first choose this bloodline power, you gain it as a Tier 3 Talent. You may take higher tiers of Loyal Companion in order to further improve upon your Infernal’s stats.regardless of the talent’s requirements. If you already possess a Loyal Companion that companion is lost and replaced with your Infernal. With the exception of matching maximum stamina, the infernal gains none of the Tier 1 and Tier 2 Loyal Companion benefits.
Page: 233 (Errata) Under Infernal Servant change the following sentence to the end of the Benefits entry: You may take the higher tiers of Loyal Companion in order to further improve upon your Infernal’s stats, regardless of the talent’s requirements. If you already possess a Loyal Companion that companion is lost and replaced with your Infernal. With the exception of matching maximum stamina, the infernal gains none of the Tier 1 and Tier 2 Loyal Companion benefits.
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