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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Fri Mar 14, 2014 6:59 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
Nierite wrote:
Golo wrote:
If you are a Martial that takes the background Squire you get advanced armor training twice.


Squire does not get ADVANCED Armour Training, simply Armour Training (Starting Nation). Though yes, this does seem to be a repeat if they are Martial.


Per the FAQ:
Quote:
Page:133 (Errata)
Under Squire replace Armor Training (any from
starting nation) to Advanced Armor Training with all
regional armors.


So yes it does give advanced armor training

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Fri Mar 14, 2014 7:04 pm 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
Nierite wrote:
Golo wrote:
If you are a Martial that takes the background Squire you get advanced armor training twice.


Squire does not get ADVANCED Armour Training, simply Armour Training (Starting Nation). Though yes, this does seem to be a repeat if they are Martial.
I do not see a problem with this. Advanced Armor Training is very powerful and I don't care if martial squires have to eat a talent in this situation.


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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Sun Mar 16, 2014 11:23 am 

Joined: Fri Sep 27, 2013 11:41 am
Posts: 486
Location: Fort Wayne, IN
Harliquinn wrote:

Any background that gives Armor Training is going to repeat with Martial.


The only Backgrounds/Paths where this pops up and is not compensated/addressed are:
Former Gladiator (w/ the proposed errata)
Former Shining Patrol Soldier
Veteran of the Altherian War (which gets 4 other Talents, anyway)
Harvester (not currently an issue in-campaign, but should be noted)
Mercenary
Soldier of Retribution
Squire
Templar (if Diety's chosen is also on National list)

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Sun Mar 16, 2014 11:49 am 
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Joined: Fri Sep 27, 2013 10:40 am
Posts: 2046
I don't see an issue with those overlaps either.

John

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Sun Mar 16, 2014 12:34 pm 

Joined: Sun Nov 24, 2013 9:12 pm
Posts: 609
I don't have an issue with these overlapping either. Armor Proficiency shouldn't come up in this.


Last edited by Deviknyte on Sun Mar 16, 2014 2:10 pm, edited 1 time in total.

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Sun Mar 16, 2014 1:08 pm 

Joined: Fri Sep 27, 2013 11:41 am
Posts: 486
Location: Fort Wayne, IN
Me either. I just figured I would make a list, since it was brought up.

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Sun Mar 16, 2014 2:11 pm 
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Joined: Fri Oct 04, 2013 10:23 am
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Location: Miami Florida
Deviknyte wrote:
I don't have an issue with these overlapping either. Armor Proficiency shouldn't come up in this.


Correct, armor training is not an issue at all

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Mon Mar 17, 2014 1:02 pm 
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Joined: Mon Dec 30, 2013 9:55 am
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Location: Northern Idaho
Keeper of Traditions states that you must be Human, Kio, or Undir depending on region. However, there is the special text that says val who choose that background start play with an adorned flintlock pistol.

Unless I'm missing something, that end text is superfluous (and possibly confusing) as val can't take the Keeper of Traditions background.

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Mon Mar 17, 2014 1:12 pm 
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Location: Central Alberta
Val'Sungha when they're released?

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 Post subject: Re: Talent/Path - Contradictions/Issues
PostPosted: Mon Mar 17, 2014 1:36 pm 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
Nierite wrote:
Val'Sungha when they're released?


Yes, that was the intent.

With a sweep of his hat,

Paul


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