SamhainIA wrote:
john, do you have any suggested solutions?
Here are a few suggestions:
1) Fame/Reputation: Gives a +1 to all Persuasion, Empathy, Etiquette, and Deceit rolls for each point of Fame when dealing with the person or organization. If you ever 'fail' a Deceit roll, lower your Fame by 1
2) Fame/Reputation: Gives a 1-5% discount on one good quality item purchased in an area controlled or influenced by the person or organization / module.
3) Some information in a module is only available to someone with a minimum Fame/Reputation. This shouldn't be 'critical for module success' but interesting or important or leads to a side quest.
4) Special training is available with a minimum Fame score. This training can take the form of a bonus to a state for a limited number of adventures if there's an opportunity to train. For instance, Tralia Militia: Spend 10s and for the next 5 adventures you gain a +1 to your Avoidance when adjacent to any ally.
Those are off the top of my head...
John