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Ss'ressen scale question
http://forums.paradigmconcepts.com/viewtopic.php?f=10&t=427
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Author:  Deviknyte [ Tue Dec 17, 2013 7:57 pm ]
Post subject:  Re: Ss'ressen scale question

wilcoxon wrote:
No, it doesn't. Unassailable Rune explicitly adds to AR (not NAR) and there's no errata for it.
Quote:
Anyone wearing armor with this Rune inscribed will find it offers increased protection.

Whoops. My bad.

@Matt, how did you come up with AR 6? Legendary Unassailable Rune?

Author:  Harliquinn [ Tue Dec 17, 2013 8:01 pm ]
Post subject:  Re: Ss'ressen scale question

deviknyte wrote:
Grieves of the Scout +1 AR. Defense Rune +1 Tier 3 divine caster another plus 1.


I read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don't think it adds to the AR of the armor you are wearing. Therefore, I would think that I'd have AR 4 with the following:
Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4

John

Author:  Deviknyte [ Tue Dec 17, 2013 8:09 pm ]
Post subject:  Re: Ss'ressen scale question

Harliquinn wrote:
I read Greaves of the Scout to add +1 AR to whatever your AR currently is. I don't think it adds to the AR of the armor you are wearing. Therefore, I would think that I'd have AR 4 with the following:
Thick Hide (NAR 2) + Buff Coat (AR 1) + Greaves of the Scout (+1 AR) = 4

John
So true. Still going to be easier to do you Worn in my opinion. Nothing grants a bonus to natural, everything grants base Natural AR.

Author:  Harliquinn [ Tue Dec 17, 2013 8:15 pm ]
Post subject:  Re: Ss'ressen scale question

That's okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I'll make a switch at that point.

Thanks!

Author:  Deviknyte [ Tue Dec 17, 2013 8:18 pm ]
Post subject:  Re: Ss'ressen scale question

Harliquinn wrote:
That's okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I'll make a switch at that point.

Thanks!
Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn't going to change anything, but the point after that will, and there are options for that.

Author:  Harliquinn [ Tue Dec 17, 2013 8:21 pm ]
Post subject:  Re: Ss'ressen scale question

deviknyte wrote:
Harliquinn wrote:
That's okay. AR 4 is good for a lightly armored character with decent avoidance. If I get to a point where I have the opportunity to increase my worn AR by a good 3-4 points, I'll make a switch at that point.

Thanks!
Unless you come upon an item that will increase your Natural or total AR by 2, then I would focus on increasing my Worn AR. Sure the next point isn't going to change anything, but the point after that will, and there are options for that.


Oh I plan to do that, it's just not a driving focus for the character right now. Saving up the king's ransom in gold I need for an exceptional weapon is :)

John

Author:  mighty28 [ Tue Dec 17, 2013 9:20 pm ]
Post subject:  Re: Ss'ressen scale question

deviknyte wrote:

@Matt, how did you come up with AR 6? Legendary Unassailable Rune?


My breakdown was in my post...

Ashen Hide/Black Talon......3 Natural AR
Ss'ressen Scale Armor........+1 Natural AR
Ss'ressen Scale Armor........+1 AR (per pg. 230 of A:RPG "If at any time a Hero or creature with Natural Armor elects to wear armor, raise their highest Armor Rating by 1."
Dragon's Hide Talent..........+1 Natural AR

3+1+1+1=6

I wasn't factoring any Runes, Spells, or anything else.

Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.

Author:  wilcoxon [ Tue Dec 17, 2013 9:26 pm ]
Post subject:  Re: Ss'ressen scale question

mighty28 wrote:
Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.


Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your "final" AR stat (regardless on if it is NAR+1 or AR+1).

Author:  PCI_StatMonkey [ Wed Dec 18, 2013 1:28 pm ]
Post subject:  Re: Ss'ressen scale question

wilcoxon wrote:
mighty28 wrote:
Additionally, I believe the Greaves add +1 to the AR of the armor you are wearing, as such, it would not add to the total AR, since the most you can get is +1 for wearing armor and having Natural AR.


Based on the wording (which could certainly be more explicit) and them being magical, I agree with Harliquinn that Greaves of the Scout add 1 to your "final" AR stat (regardless on if it is NAR+1 or AR+1).


Correct

Author:  johnysilverado [ Thu Dec 19, 2013 7:04 am ]
Post subject:  Re: Ss'ressen scale question

So, if the unassailable rune doesn't stack with the Nat AR+Worn AR of a ss'ressen in ss'ressen scale, then does that mean the elemental runes(fire, cold, etc) don't stack?

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