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 Post subject: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 8:53 pm 
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Joined: Mon Oct 07, 2013 8:14 am
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I have a question dealing with stacking bonuses.

Lets say someone has an Exceptional fervidite weapon.

Fine quality means the weapon does +1 damage (and Exceptional also has the benefits of Fine).

The specific book (p.255) entry for Fervidite says:
"Any weapon made of Fervidite deals an additional point of damage, which increases to an additional 2 points of damage when attacking any target with an AV greater than 3."

So, in light of the stacking rules for bonus sources, does anyone think the Ex damage bonus combines with the Fervidite damage bonus since essentially it would appear each bonus is an Item bonus.

I think its very counter-intuitive to be able to make a weapon from this material and not have it do with its core benefit (harder/sharper).
Obviously there is another benefit to making an Ex weapon from Fervidite, which is one more/better Rune slot and a faster weapon speed, but it still seems odd.

Interested in others's thoughts and some form of official response.

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 8:58 pm 
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I consider the Exceptional and the Material bonus to be two separate (and therefore, stacking) bonus'. This is similar to how the d8 from Sarishan Steel would stack with it to if you could somehow alloy them since it is a different type of bonus, but it is granted uniquely from the material.

I could be wrong, but I doubt I am.

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 9:34 pm 
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If they don't stack the Fervidite is pretty useless.

John

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 9:53 pm 

Joined: Fri Sep 27, 2013 8:36 am
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Quote:
All bonuses come from one of the following sources: Talent, Skill, Spell, Path, Item, Magic Item, Racial, Combat Maneuver and Untyped. There are three bonus types: Static (a fixed bonus such as a +1 or a +2), Die (such as adding a d6 or a d8) and Die Bump (increasing a die type to the next largest die.)


Thats from the errata doc.

Fervidite
Quote:
Any weapon made of Fervidite deals an additional point of damage, which increases to an additional 2 points of damage when attacking any target with an AV greater than 3.


Fine Quality
Quote:
Weapons of Fine quality deal an additional point of damage.


SO yeah, it looks like they dont stack, and thats dumb since they are clearly supposed to. but repsumably they are both item bonuses. my suggestion would be to clarify that fervidite is an untyped bonus

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 10:11 pm 

Joined: Fri Sep 27, 2013 11:41 am
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WWLS? What Would Logic Say? They stack. Fervidite is not an item, I would put it as "untyped" static bonus.

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Mon Dec 16, 2013 10:14 pm 
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Joined: Mon Oct 07, 2013 8:14 am
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I agree, Matt, but applying logic to things is a slippery slope in a shared world campaign.

Sure would be nice if a campaign rules guy could help make the logical thought become more 'official'.... ;)

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Tue Dec 17, 2013 11:38 am 

Joined: Sun Sep 29, 2013 4:12 pm
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I agree. They seem like the definitely should stack but, under the current rules, I think they probably don't. A simple clarification in the next FAQ/errata would fix this (such as the suggested "special materials = untyped (not item)").

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 12:28 pm 
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they stack as the bonus comes from two different sources, yes I know it's splitting hairs, but I will add a clarification to the errata document

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 12:42 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
what are the sources named?

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 Post subject: Re: fervidite weapon damage bonus
PostPosted: Wed Dec 18, 2013 1:32 pm 
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SamhainIA wrote:
what are the sources named?


I'm going to clarify it, one would be a item bonus and the other untyped.

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