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Weapon damage. Just a thought on a perceived problem.
http://forums.paradigmconcepts.com/viewtopic.php?f=10&t=337
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Author:  wilcoxon [ Mon Dec 09, 2013 10:27 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Personally, I prefer bell curves. Some games, like Rolemaster, fake a bell curve by using d% (or some other dice) and then just having charts that are distributed in such a way as to create a bell curve. I dislike the always 5% crit fail/success of d20/D&D.

Author:  Harliquinn [ Mon Dec 09, 2013 10:52 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

I'm glad that the tool is found useful. Let me know if you find any errors.

Also, keep in mind that in the Combat Simulator, use a number of ticks that repents the speed or recovery of your last attack. For instance if you attack on tick 10 with a speed 4 weapon, run the simulator for 14 ticks, not 10.

John

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