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Weapon damage. Just a thought on a perceived problem.
http://forums.paradigmconcepts.com/viewtopic.php?f=10&t=337
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Author:  Harliquinn [ Tue Dec 03, 2013 7:44 am ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

The spreadsheet can be used with any numbers.

== Starting Character ==
All Dice: d8
Target Defense: 17
Combat Skill Bonus: +3

Damage / Tick: 0.65 (Small), 0.56 (Medium), 0.50 (Large), 0.47 (Heavy)

== d8 Minion ==
All Dice: d8
Target Defense: 25
Combat Skill Bonus: +5

Damage / Tick: 0.02 (All Weapons)

Author:  DeadZone [ Tue Dec 03, 2013 4:06 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Are you factoring in your opponent's AR? (I didn't see you mention it in your previous posts.) Damage Dealt vs. Damage Received will alter your final numbers.

Scott

Author:  Harliquinn [ Tue Dec 03, 2013 4:15 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

In my final version I plan to add things like Maneuvers and AR, yes. I was mainly looking for feedback on the base calculations to make sure I was thinking of things correctly and hadn't missed anything. Appreciate everyone having a look!

John

Author:  Harliquinn [ Tue Dec 03, 2013 11:35 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Here's a draft of what the sheet will eventually look like:

Weapon Comparison Chart

There will be up to 4 Weapons compared (or 2 sets of TWF).

Any early thoughts are welcome.

John

Author:  mininin [ Wed Dec 04, 2013 3:49 am ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Harliquinn wrote:
The spreadsheet can be used with any numbers.

== Starting Character ==
All Dice: d8
Target Defense: 17
Combat Skill Bonus: +3

Damage / Tick: 0.65 (Small), 0.56 (Medium), 0.50 (Large), 0.47 (Heavy)

== d8 Minion ==
All Dice: d8
Target Defense: 25
Combat Skill Bonus: +5

Damage / Tick: 0.02 (All Weapons)



That pretty much Tallies with what I've found: The minions just don't deal noteworthy damage to the fighters :(

Author:  Harliquinn [ Wed Dec 04, 2013 7:49 am ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

mininin wrote:

That pretty much Tallies with what I've found: The minions just don't deal noteworthy damage to the fighters :(


Hopefully a minion going against a hero with Avoidance 25 has about a +10 to their combat skill though.

John

Author:  Southernskies [ Wed Dec 04, 2013 5:22 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

In my experience, Minions can be the most dangerous part of the combat, as there's just so *many* of them. Even if they're below the curve, they have so many attacks some are bound to get through and explode the damage.

A poor initiative roll from an area damage caster (if you have one) can accentuate the danger.

Author:  Harliquinn [ Wed Dec 04, 2013 5:23 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Most of my "Wounds" from Crits have come from minions.

Author:  Harliquinn [ Wed Dec 04, 2013 7:45 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

So I discovered a bad typo in my computations. It wasn't adding in the use of the Prowess Die for attacks. The new numbers for the above would be:

Harliquinn wrote:
The spreadsheet can be used with any numbers.

== Starting Character ==
All Dice: d8
Target Defense: 17
Combat Skill Bonus: +3

Damage / Tick: 1.49 (Small), 1.28 (Medium), 1.15 (Large), 1.07 (Heavy)

== d8 Minion ==
All Dice: d8
Target Defense: 25
Combat Skill Bonus: +5

Damage / Tick: 0.35 (Small), 0.30 (Medium), 0.27 (Large), 0.25 (Heavy)

Author:  Harliquinn [ Thu Dec 05, 2013 7:28 pm ]
Post subject:  Re: Weapon damage. Just a thought on a perceived problem.

Okay I'm done with the first (Draft and Beta) version of my Weapon Comparison. I'd love folks to play with it, point out mistakes or enhancements.

Weapon Comparison Chart - Version 1.0 (by Harliquinn) [Updated: 12/2013]


A few things:
1) Limited to 4 weapons
2) You can compare TWF techniques (Weapons 1/2 become your TWF)
3) The "Maneuver" Attack Type doesn't do anything yet but I hope to be able to at least compute damage / tick by alternating basic attack/maneuver.
4) You can only enter data in Yellow Cells (You can unprotect the sheets no password if you want)

[EDIT] Okay I just added a manual (up to) 36 Tick Clock Simulator. You can select which weapon you attack with at each tick, specify any attack or damage modifications and see what you're overall damage per tick is for that timeframe. It's only an approximation but should allow you to compare weapons with various maneuvers more accurately (but manually).


Thanks!

John

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