Nierite wrote:
Yes, this was brought up before the old forums died. It is basically using the rationale is that while you cast with your emotions, you need the proper amount of insight to learn NEW spells (at least via the Arcane Spellcasting talent). From a game-writers perspective, it is just easier than coming up with a bunch of exceptions to rules.
Makes sense. I'll have to shift a couple points around on that character then. *cringes*
Nierite wrote:
Probably an oversight, but Reluctant No More is NOT Furious Rage. They are similar, but Reluctant No More is a bloodline talent which improves upon Furious Rage rather than being completely equivalent. Also, if you look at the fluff of the two talents RNM basically already states that the val'Tensen has mastered their Rage, while that is the whole point of the Fighting Style.
True, the val "version" already allows for more control(can use stances and bloodline talents, can attempt to stop raging to defend innocents via
Relucant Warrior) and more uses(given a high enough bloodrank) all in one talent by itself, compared to just
Furious Rage on its own. The bonuses
The Rage Within grants to
Furious Rage(lowering/negating avoidance penalty, Maertial Techniques etc.) are still nice though...guess it's a choice of spending one talent on raging, or spending a whole boatload on it.
Nierite wrote:
If it doesn't say, I would assume the duration is "Scene". Ultimately, I think it would normally fall under the "whatever is appropriate for your needs," but I always assume Scene unless it says otherwise.
Huh, interesting. That would make some techs/spells quite powerful.
Nierite wrote:
Advanced Spells were pretty heavily errata'd on the last forums, and I cannot remember all that Pedro did to change them. As we've been waiting for an updated errata document for a LONG time now, I'll reserve further comment until I can find my notes on what was changed.
Gonna wait for that then.
Nierite wrote:
Yes, you always have to state what is your (Primary) exploding dice.
Alright, thx =)
Nierite wrote:
You do not need Weapon Training to use a weapon, you need it to gain access to Weapon Tricks. I'd rule you'd need a free hand since you use Ranged (thrown), and I'd argue that you could use Weapon mastery on it.
SamhainIA wrote:
Its really important that this spell says "just like a regular javelin" and allows you to perform maneuvers as if it was a javelin. if it was intended to be like any other prionic attack spell it would use the same rules for those attack spells and not use ranged thrown.
For some reason I thought you needed Weapon Training in a weapon to not suffer a penalty when using it, but I see I was mixing that up with defaulting to the highest known melee skill-5 when using a weapon you don't have a skill for. Oops.
I figured treating it as a "real" javelin throw, complete with required free hand, Weapon Talent(if you want the Tricks) and Mastery(if you want the bonuses) would be best. A spell for the Martial caster, so to speak xD
Nierite wrote:
My rule of thumb is always round down, but I think that Pedro once said the opposite.
SamhainIA wrote:
Ha! unless specified rounding means well "rounding" and that is "if its .5 or greater you round up"
wilcoxon wrote:
7) I'm pretty sure I remember seeing round down (or possibly round against the player) somewhere (possibly on the old forums).
Conflicting opinions I see °_°
Thx for taking the time to help me out guys!