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 Post subject: guarded pounce
PostPosted: Sat Feb 11, 2017 6:36 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 790
Location: Michigan
So I was looking at the pounce technique in CoH pg 109 and the guarded charge technique in the core book pg 268. They are both base techniques and they are both derivatives of the charge action. I liked the idea of combining them because then I could pounce without reducing my avoidance to 11, but... Since they are both derivatives of charge how does this work? Or does it not work? Because, it seems silly to combine them like normal to make an advance maneuver and suddenly have a charge take 6 ticks rather than three. Since they are both charge actions it seems like this shouldn't be the way the work. But since they are both charge actions, maybe they shouldn't be combineable? It seems to me like they should, but I can see why they may not be.... So I though I would ask here.

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 Post subject: Re: guarded pounce
PostPosted: Sat Feb 11, 2017 6:52 pm 

Joined: Fri Sep 27, 2013 11:41 am
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Location: Fort Wayne, IN
A guarded charge/pounce would be a +3(5) maneuver dropping Avoidance by -4 (or -2 with enough ranks)

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 Post subject: Re: guarded pounce
PostPosted: Sat Feb 11, 2017 8:42 pm 
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and +2 (5) if you also have the Quick (ta).

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 Post subject: Re: guarded pounce
PostPosted: Sat Feb 11, 2017 9:11 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 790
Location: Michigan
mighty28 wrote:
A guarded charge/pounce would be a +3(5) maneuver dropping Avoidance by -4 (or -2 with enough ranks)


Thanks, that makes sense. I was forgetting how combining works. Forgot it was pretty much all in the recovery, not the speed, that makes a lot more sense.

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 Post subject: Re: guarded pounce
PostPosted: Sat Feb 11, 2017 11:57 pm 
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Joined: Fri Sep 27, 2013 1:06 am
Posts: 1803
Location: Portland OR
...if you really wanted to go +6(5) I doubt many judges would stop you.... :P

By Tier 3 I am finding options really start to open up in terms of what characters can do. If there was a core (or cores...) of "mechanics" you had in your mind for your character (mobility/flight/dim door, multi-target attacking, single target damage spikes, battlefield control....) by early tier III your PC is going to be there.

I hadn't realized guarded charge was a base maneuver. I will keep an eye on that. Tukufu's preferred "move and attack" option is Passing Attack plus Whirlwind.

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