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Weapon Training/Mastery: Flintlocks
http://forums.paradigmconcepts.com/viewtopic.php?f=10&t=2505
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Author:  Taffy [ Tue Jan 24, 2017 7:13 pm ]
Post subject:  Weapon Training/Mastery: Flintlocks

Hi all

I have a player in my groups that uses both pistol and rifle and we are trying to work out if she needs to take Weapon Mastery as a talent for each weapon or just once.

I have searched the forums for an official answer and there does not seem to be one.

Some people are of the opining that they are a simple entry in the book so only one talent is needed (Weapon Mastery:Flintlocks); while others point to the paths that specify individual weapon mastery (ie Althearian Sharpshooter - Weapon Mastery:Flintlock[Rifle] ) as evidence that they should be taken separately.

Are we able to get a official answer and can it be included in the next FAQ

Thanks

Author:  val Holryn [ Wed Jan 25, 2017 12:57 am ]
Post subject:  Re: Weapon Training/Mastery: Flintlocks

There has never been a definitive answer that I know of. Bows are also listed in a single entry. But I think most people believe that they need to separate weapon mastery talents. So my opinion is that you need to advance them separately through weapon master.

That said, I don't feel that opinion strongly.

Is there a consensus among your local group?

Author:  mighty28 [ Wed Jan 25, 2017 2:23 pm ]
Post subject:  Re: Weapon Training/Mastery: Flintlocks

Flintlocks and Bows only require 1 talent each. 1 entry, identical tricks, etc. requiring a talent for both pistols and rifles would add an extra level of unneeded complexity.

Author:  Southernskies [ Wed Jan 25, 2017 6:09 pm ]
Post subject:  Re: Weapon Training/Mastery: Flintlocks

As mentioned, there are a couple of backgrounds/paths that specify one or the other.

Something for the next Errata version.

Author:  Taffy [ Thu Jan 26, 2017 9:28 pm ]
Post subject:  Re: Weapon Training/Mastery: Flintlocks

Woo Hoo

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