Last visit was: It is currently Wed Apr 24, 2024 3:47 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Mon Jul 11, 2016 11:36 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
I agree the intent was probably not what is actually said in the book. However, I seem to fairly frequently get these rules rulings guesses wrong as well.

It just occurred to me that the RAW do say that a rune on a wand helps you whack things better. That at least should be errata'd as I know someone official has said (likely on the old defunct forums) that you must actually hit someone with the weapon with the elemental rune on it to get the extra damage.

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Tue Jul 12, 2016 2:37 pm 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
Let me start by saying I'm no one official.

As far as the rune goes, I think the intent is very clear. In the same sentence it states "The damage bonus applies to any spell that causes fire damage as well as all weapon attacks."

In terms of some of the concerns raised about power levels and the usefulness of wands, let me share my perspective.

1. Why have a wand when you can have a weapon? - A wand counts as a free hand for spell casting, a weapon does not. With a wand you can also wield a shield or a weapon in your other hand. With a weapon it must be free unless it's psionics. With the exception of a few heritage spells, there are not elemental effects that this would benefit. There is definitely an opportunity cost. There are also other runes that have far different effects if placed on a wand than a rune, so being able to combine all of them on a single item can be an advantage. It also allows the caster to effectively double to number of wand/weapon runes available by having the wand as well as having two different elemental effects active - 1 per wand/weapon.

2. Isn't it overpowered? - This ties in closely with the previous question. Bonuses between the two items don't stack and there are opportunity costs both in rune slots and free hands if solely viewed from a weapon perspective. To gain the benefit of the rune, the rune must be active and you can only have one energy type active at a time per RAW. "Several Runes sheath Wands and weapons in elemental energy. An item may be sheathed in only one form of elemental energy at a time." - FiM
There was a question about it being more like a permanent rune with multiple benefits. Permanent runes provide two separate benefits simultaneously or certainly the opportunity to do so. To me at least this doesn't feel like the same level of benefit.

With a sweep of his hat,

Paul


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Tue Jul 12, 2016 6:04 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Rune Staffs allow the user to use that quarterstaff like a Wand. Any runes on said staff provides the benefit of a Wand or a Weapon (pending on how the caster is utilizing the staff at the time) at no speed cost to the user (with the exception of activating the rune).

So why use a wand when you can have a weapon? Because in the case of Rune Staffs you have both-in-one. And, there are cases where a Rune does have a different effect on a Weapon vs. being used as a Wand (Rune of Air and Stone for example), or Permanently inscribed runes, one gets the best of both worlds. Regarding Fire, Frost, and Lightning? No reason for any user (caster or not) to use this on a wand.

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Tue Jul 12, 2016 10:50 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
I really wish they'd make runestaffs available in the campaign. Per the book, any caster can make one for 2Gc (except they can't in the campaign). I'd be more likely to play an arcane caster if these were available.

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Tue Jul 12, 2016 11:18 pm 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
wilcoxon wrote:
I really wish they'd make runestaffs available in the campaign. Per the book, any caster can make one for 2Gc (except they can't in the campaign). I'd be more likely to play an arcane caster if these were available.


There's a lot of things the new Campaign Guide should fix (badly overdue).

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Sat Jul 16, 2016 7:14 pm 

Joined: Thu Feb 13, 2014 11:17 am
Posts: 208
Can someone official weigh in as to whether this rule requires looking at?
Even it's looked at and deemed to be fine the way it is. That's ok.

I don't expect any immediate decision.

For now we should play with RAW. But if this needs to be changed because the intent was something different, then I'd like to know that work is being done.

Thanks everyone for your input. I know I end up in the minority with my rulings. So it's comforting knowing I'm not the only one seeing it may be a mistake.

_________________
The Vault


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Sat Jul 16, 2016 7:35 pm 

Joined: Fri Sep 27, 2013 11:41 am
Posts: 486
Location: Fort Wayne, IN
I guess I didn't feel the need to chime in, because (to me) the wording is clear. On wand or weapon, the effect would kick in on weapon attacks MADE WITH THAT WEAPON (don't want people thinking "I have a fire rune in my greatsword, so all my unarmed attacks (kicking) would get the flame damage") and to spells cast appropriate to the element. (Of course, you still need 1 hand free to cast the non-Psionic spells).

e.g. If you have a fine flame rune on a hand axe, you would get +1 fire damage to attacks made with that weapon and +1 damage if you cast elemental bolt (fire).

_________________
Matthew Flinn
Legends of Arcanis Campaign Staff
Rules Liaison

-general creator of mayhem and discord
-Exceptional quality PCI Minion and indentured servant
-Lord of the Hummingbirds


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Sat Jul 16, 2016 7:43 pm 
User avatar

Joined: Fri Sep 27, 2013 1:06 am
Posts: 2109
Location: Portland OR
mighty28 wrote:
I guess I didn't feel the need to chime in, because (to me) the wording is clear. On wand or weapon, the effect would kick in on weapon attacks MADE WITH THAT WEAPON (don't want people thinking "I have a fire rune in my greatsword, so all my unarmed attacks (kicking) would get the flame damage") and to spells cast appropriate to the element. (Of course, you still need 1 hand free to cast the non-Psionic spells).

e.g. If you have a fine flame rune on a hand axe, you would get +1 fire damage to attacks made with that weapon and +1 damage if you cast elemental bolt (fire).

And if you flip it so the rune is on a wand?...

_________________
Eric Gorman

AKA Ambassador Tukufu, man of letters, tomb raider and Master Sword Sage
. . . and Sir Szymon val'Holryn, Order of the Phoenix
Formerly Sir Jaeger val'Holryn. Weilder of the Holy Avenger: Thonanos. Gave his soul to help free King Noen


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Sat Jul 16, 2016 10:06 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
Presumably the same thing. You get +1 elemental damage to appropriate spells and to attacks to whack people with your wand (probably a bad idea).

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: Fire, Frost, and Lightning Runes
PostPosted: Sat Jul 16, 2016 10:55 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
wilcoxon wrote:
... to attacks to whack people with your wand (probably a bad idea).


Considering the rule is the wand will break if used as a weapon, tis a bad idea indeed :lol:

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki