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 Post subject: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 4:22 pm 
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Location: Central Alberta
I was looking over some of my notes that I previously had, and this was the proposed Errata on creating Advanced Spells from the previous boards:

Quote:
Advanced Spells

Advanced Spells are simply complex Spells. At any time you may attempt to combine any two
Base Spells into a single Advanced spell. To form an Advanced spell, both Base Spells must
share the same Source and Duration. You may use Adaptations to alter one or both of the
Base Spells, in which case the CTN is added to the Base spell(s) individually before they are
combined.

The final spell then takes on the following characteristics:

Category: Change to Advanced.

CTN: Equal to the sum of both CTNs - 15.

Speed & Strain: Use the slowest Spell’s Speed cost and apply the faster Spell’s Speed or Strain
(whichever is higher) cost as additional Strain. In cases which both spells possess the same
Speed, use the spell with the highest Strain as your Base Spell.

Range: Is equal to the shortest Range and/or smallest Area going from Radius > Arc > Cone;
Thus an Advanced spell built from two spells having a Range: 15’ Cone and Range: 20’ (10’
radius) would be reduced to 15’ Cone, while an Advanced spell built from two spells having a
Range: 15’ Cone and Range: 10’ Arc would be reduced to 10’ Arc. When spells which affect
a static number are combined the number of targets is reduced to smallest value, but when
targeted spells are applied combined with area spells the spell effects all targets within that
area.

Effects: The effects of both Spells are combined; if the new spell attacks two different Defenses,
then a single roll is used to determine the success of the spell. If the spell fails to bypass one
of the target’s Defenses, only apply the effect that successfully bypassed the other Defense. If
the spell fails to bypass either of the Defenses, the spell fails as usual. Lastly, when combining
damaging spells, if either spell’s damage reduced by AR then both effects become effected by
AR.

Advanced Spells and Adaptations: You may add Adaptations of either Base spell or from
Adaptation Talents to the final Advanced spell.

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 Post subject: Re: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 4:29 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Oh thank god someone saved it.

This is what I remember liking, I cant remember if there was further discussion on it, but I like this version.

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 Post subject: Re: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 4:33 pm 
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I personally dislike having 2x (Primary), but since only one can explode it does ameliorate the 'overpoweredness' of it in my mind.

Then again, I play a Divine Caster so I don't get to play with Advanced Spells.

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Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 4:36 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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I think there's an error in the second range example. 15' Cone and 10' Arc should reduce to 15' Cone (using Radius > Arc > Cone) or possibly 10' Cone (if you really want to penalize areas).

On first (re)reading, I'm also not wild about 2x Primary but I haven't taken time to (re)think through the implications.

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 Post subject: Re: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 4:38 pm 
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I believe it should be a 10' cone, as cone is smaller than Arc, and 10' is smaller than 15'.

The rationale for the 2x Primary is that it is effectively you casting two spells at once as if you had the Quicken Spell Feat in 3.5.

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Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Advanced Spells Errata
PostPosted: Wed Nov 06, 2013 5:19 pm 
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Location: Miami Florida
There was quite a LOT of discussion between the PCI Staff and we decided to leave the rule as is...

Changing the advanced spell casting rules, that much, is something that is better served in a new addition (when and if we ever get to that point) or as an update in a future product.

But, continue the discussion :o)

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 Post subject: Re: Advanced Spells Errata
PostPosted: Thu Nov 07, 2013 8:59 am 

Joined: Fri Sep 27, 2013 8:36 am
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Pete, what is the rule then "as it is", the exact text in the book?

I think part of the reason that the discussion came up in the first place were there are multiple, conflicting, reasonable interpretations of the current text.

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 Post subject: Re: Advanced Spells Errata
PostPosted: Fri Nov 08, 2013 4:53 pm 
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SamhainIA wrote:
Pete, what is the rule then "as it is", the exact text in the book?

I think part of the reason that the discussion came up in the first place were there are multiple, conflicting, reasonable interpretations of the current text.


My goal is to clarify what is in the book.. if you remember we kind of went off the rails....

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