Resurrecting an old thread(s):
viewtopic.php?p=12913#p12913viewtopic.php?p=7860#p7860As I've reached Tier II and need a maid-servant and an animal handler. (T.III I'm taking Loyal Retainer (ta)... eventually)
It was never answered what threat-stat block to use for defences etc and is not covered in the FAQ/Errata or Campaign document.
Also, shouldn't slaves be able to take Artisan skills? Many slaves would have training in a trade to keep the Empire running (the plebians are too lazy for the simple, repetitive work).
Going by the minimums from Bestiary (keeping in mind the specific equipment/Loyal Retainer rules), I suggest:
Common Slave (Minion), T.1
Die: d6
Defences: 1 Easy (16), 2 Moderate (18) [allow PC to allocate]
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +3/17/14; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they're not Threat's, they're equipment).
Fine Slave (Minion), T.2
Die: d8
Defences: 1 Easy (19), 2 Moderate (21) [allow PC to allocate]
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +6/20/17; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they're not Threat's, they're equipment).
Exceptional Slave (Minion), T.4
Die: d10
Defences: 1 Easy (26), 2 Moderate (28) [allow PC to allocate]
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +9/23/20; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they're not Threat's, they're equipment).
If the Pedro or the Campaign Staff are feeling generous, allow 1 Quality per Tier?