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 Post subject: 2d8
PostPosted: Tue Apr 26, 2016 10:45 am 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
What is the passive might of a creature with 2d8 might dice (I assume probably 7)?

Also, what would a might rune do for a being with 2d8 might dice? I assume it would not add to passive since the language only mentions a die bump. What does the might go to (2d8+2?) and am I right about it not effecting the passive?

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 Post subject: Re: 2d8
PostPosted: Tue Apr 26, 2016 11:01 am 
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Could you give a reference for the source of this? To the passive this goes beyond the scope of what we have available (have to refer to Matt for a ruling on this), but the maximum die bump depends on the creature size.

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 Post subject: Re: 2d8
PostPosted: Tue Apr 26, 2016 11:16 am 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
Nierite wrote:
Could you give a reference for the source of this? To the passive this goes beyond the scope of what we have available (have to refer to Matt for a ruling on this), but the maximum die bump depends on the creature size.


Eventually, eventually, path of the drake. :) Complicated by the fact that we have spells that references creatures that haven't been statted out yet. Not like I'll have this spell for years in the shared campaign, but a guy likes to dream a little....

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 Post subject: Re: 2d8
PostPosted: Tue Apr 26, 2016 6:35 pm 
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Are you talking about PCs or Threats? The rules are slightly different.

PCs have a maximum of 6, as its based on Attribute.
Quote:
Attribute: 17, Die: D12 (+2), Passive: 6


For Threats, it is "Half the creatures Base Die". As you can't get a Base Die higher than d12, it is also 6.

Any increases to the Might die does not affect the Base Die calculation for passives.

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 Post subject: Re: 2d8
PostPosted: Tue Apr 26, 2016 8:00 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
Southernskies wrote:
Are you talking about PCs or Threats? The rules are slightly different.

PCs have a maximum of 6, as its based on Attribute.
Quote:
Attribute: 17, Die: D12 (+2), Passive: 6


For Threats, it is "Half the creatures Base Die". As you can't get a Base Die higher than d12, it is also 6.

Any increases to the Might die does not affect the Base Die calculation for passives.


I'm talking about a PC that has taken the form of a threat. As a simplifying method that I agree with, threats appear to just use one half their creature base die (what is the base creature die of a drake?) in general as their stat modifier, but it seems appropriate when they are functioning as a PC (and can thus afford to be a little more complicated) that the passive value be modified by their traits as well, to recognize that "strong as an ox" is term for a reason, while "quick as an ox" is not.

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