Quote:
Body of Light
Category: Advanced
CTN: 24
speed (Strain): 2 (+7)
Range: self
Duration: Scene
By invoking the spell, the pure light of Illiir flows through your body, melds with your muscles and bones, and projects forth from your hands. Your body now passes harmlessly through living beings and solid objects making it impossible to move.
The true power of this form is most evident when used in combat against the impure. Because these you can still grasp and strike, with the power of the righteous!
Effect: For the remainder of the scene, no attacks except those by undead, spirits, infernals, or entropic creatures can strike you, and against those you gain AR 2. You cannot move while formed of a body of light, as your feet cannot gain purchase on the inanimate floor beneath you. Against Undead, Spirits, and Infernals your strikes acts as a light, Speed 4 weapon dealing d6 (Primary) damage bypassing all AR. When used against Entropic creatures your strikes deals d8 (Primary) damage.
Special: Though your weapon is shaped like a natural attack or a Gladius it has no real weight or balance, making it impossible to use any of the weapon tricks while in the Body of Light. The weapon may not be thrown, or released (the weapon simply disappears upon doing so) and when attacking you may use any Melee skill.
Adaptation: Increase the CTN by 5 to add your passive Resolve Modifier to all damage rolls. Adaptation: Increase the CTN by 3 to summon a second Gladius of Light to wield in your off hand.
Adaptation: Increase the CTN by 3 and Strain by 1 to apply a Die Bump to the damage die. This Adaptation may be applied multiple times.
Adaptation: Increase the CTN and Speed by 1, and Strain by 4 to increase the Natural AR provided to 3.
Thought on the spell? In making it, I was especially cognizant of the rule from the FAQ dealing with combining special abilities of spells, namely:
Quote:
Restrictions and Limitations: If either spell is
restricted or limited (for example a spell that cannot
effect undead) then the entire advanced spell carries
over that restriction.
Since gladius of light has the restriction of not being able to impact (or be impacted by) anything but particular types of creatures, I assumed this would apply to the whole spell, making it really quite complicated. Considering how broken this essential "incorporialness" would be, I also applied the "can not move" text since it dramatically limits the spell and makes sense since you can't touch anything.
Other than that, I stripped out a bunch of the Body of the Warrior damage and attack stuff, since you are limited to only being able to effect those things effected by Gladius of Light, and it does better damage than Body of the Warrior. In truth, applied like this it has an interesting "slip sideways" kind of effect to render you untouchable in fights against things that don't meet the criteria to effect you. I'm not sure if that is broken or not. It wasn't the intent of the spell. I thought of combining these spells, because I thought it would be visually awesome to cast in a fight against something that Gladius of Light would effect, and then grapple it. It seems like just touching you should damage a creature if you are under the effects of this spell, but that isn't in the rules.
Thought?