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Push
Certain actions can force a delay in a character’s actions.
This delay is known as a Push; simply advance the subject’s Clock by a number of Ticks equal to the duration of the Push. A character can only be subject to one Push effect at a time, though the longest such period will always apply.
Recovery
Martial Combat Maneuvers often have a Recovery rating. Recovery is a duration of Ticks in which the character may not make a Combat Maneuver. Once the Master Clock matches the character’s Clock, each Tick that passes reduces that character’s Recovery by 1.
Strain
Once the Master Clock matches the character’s Clock, each Tick that passes without the character casting a spell reduces that character’s Strain by 1.
PC clock and Master Clock are tested separately. Once they match, nothing can stop Recovery/Strain from draining away, regardless of Push (or even being Vanquished afterwards!)