The Arcanis RPG has several
Rebuke and
Ward spells that force a certain type of opponent back. The rules for "
Pushing Through" mention that it's sometimes possible for the warded creatures to overcome the rebuke/ward, but the rules aren't clear about timing and repeatability of this attempt. This uncertainty has come up in games. If there isn't a standard ruling, I recommend we develop one.
Relevant spells:
Rebuke (
ARPG p.355),
Rebuke Lesser (
ARPG p.415),
Ward against the Unnatural (
ARPG p.441)
Generalized text of the Rule As Written:
Quote:
Pushing Through: Normally, an affected entity will do all it can to stay away from the offending [spell-caster], but sometimes blood lust, rage, or pure hatred [or stubbornness or power] will allow it to overcome its fear [of the ward]. To attack, the [warded creature] must succeed in a Mettle: Perseverance (Re) Action Skill Roll against the caster’s Passive Arcanum Value.
RULES QUESTIONS:- Are there any explicit guidelines for creatures that can/will attempt to Push Through? Perhaps based on threat archetype?
- Can a rebuked/warded creature attempt to Push Through the spell only once or multiple times?
- What kind of action (speed-wise) is it to attempt to Push Through a rebuke/ward?
- Is the attempt to Push Through a inherent (0-tick) part of a move action (which is wasted if failed), or is it a separate Action?
- If it's normally not repeatable or desirable, can a Fate Point allow a threat to try (again)?
There clearly have to be some limits on pushing through, or else if it's a 0-tick action that's repeatable, the creature will attempt until it eventually rolls a critical success. Thus, if it's repeatable, there must be some time associated with the attempt to push through, even if just the move action.
RECOMMENDATION:To encourage discussion, here's my rule recommendation based off some experience both as GM and player. I welcome feedback and other rule recommendations from other players and GMs.
Quote:
In general, minions will not attempt to Push Through unless the Chronicler rules that extenuating circumstances lead them to do so, in which case they will generally attempt to Push Through only once. Common threats will typically attempt only once to Push Through unless the Chronicler rules that circumstances lead them to stay away or attempt repeatedly. Elite and Adversary threats will typically attempt repeatedly to Push Through unless the Chronicler rules that they have reason not to do so. Other options in combat and the creature's mindset and motivation will affect whether a creature attempts to Push Through. Heroes (i.e., Player Characters) may attempt to Push Through as much as a player desires.
If a creature succeeds on Pushing Through, it is a Simple (Speed +2) Action to do so. If a creature fails to Push Through, it is a Complex (Speed 4) Action to make the attempt and realize it has failed.