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 Post subject: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 9:44 am 
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Location: Central Alberta
FiM states that if you have an elemental rune and an exceptional quality Sorcery rune on a weapon you can functionally turn that weapon into a wand of that element, doing extra damage.

How does this work with spells that bypass AR, like Castigate? Would the elemental damage bypass?

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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 6:16 pm 
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Joined: Wed Nov 06, 2013 7:06 am
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As the rules for Wands still apply to the Runes, the base spell must bypass AR for the bonus damage to also bypass.

Only spells you cast that use the appropriate element will receive the extra damage.
ie. Elemental Bolt (Fire) can benefit.

Castigate on its own, cannot benefit from elemental runes. You would need to somehow take it as an Arcane spell, apply the Adaptation: Elemental Empowerment (ta) and THEN the appropriate elemental rune.

This combo is possible with various Primal spells (Pound of Flesh, Heat Wave etc).

If you're a Divine caster, Sorcery+Elemental Runes have little utility unless you take the right spells (which generally goes against your primary role, weakening your non-elemental damage sources).

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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 6:37 pm 
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Joined: Fri Sep 27, 2013 10:47 am
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Location: Central Alberta
Actually, no.

Quote:
Special: A weapon inscribed with both this Rune and
an elemental Rune allows the weapon’s wielder to apply the
effects of the elemental Runes to spells that deal damage,
effectively making this weapon into a wand for this purpose.
If spell’s damage type matches that of the elemental Rune,
the normal weapon effect of the Rune is applied.. If it does
not match, the wielder may still apply the effect, but doing
so increases spell’s Strain by 1.


Hence my question.

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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 6:55 pm 
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Joined: Wed Nov 06, 2013 7:06 am
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Strait forward then. +X damage, using the base spell's rules.

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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 7:11 pm 
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Location: Central Alberta
But does it (I generally assume not) bypass AR like the spell's base damage, which was my question?

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Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Tue Jun 09, 2015 7:42 pm 
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If the base spell bypasses AR, the bonus damage also bypasses AR.

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LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Wed Jul 22, 2015 7:59 am 
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Location: Central Alberta
Another question: If this functionally turns your weapon into a wand, do you need to have a free hand to cast? I recall reading that it was generally accepted that you may hold a wand and still be treated as having that hand free.

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Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Elemental + Sorcery Runes on spells
PostPosted: Wed Jul 22, 2015 11:39 am 
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Joined: Fri Sep 27, 2013 1:06 am
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Location: Portland OR
I agree with Southernskies interpretation of damage. I also think it's essentially straight forward...and even with gritty rules +1 spd for +1 damage (with something like Cadtigate) isn't a trade off I think we need to worry about.

But I don't think the tune gets you around the need for having a free hand. There is specifically the language "for this purpose" right after it says it functionally turns your weapon into a wand.

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