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Weapon Mastery II
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Author:  Southernskies [ Thu Jun 04, 2015 11:56 pm ]
Post subject:  Weapon Mastery II

I've thought of an option for WMII to be fit the rules.

Quote:
Tier II: You gain d(Re) to all dynamic weapon Action Skill Rolls (such as resisting a disarm).
Any Passive Action Rolls (pg.91) against this weapon may instead be resolved as a Dynamic Action Roll (pg.91) when it is not your action. If using Melee: (Unarmed), this includes Grapple Combat Manoeuvres.
Clarification: If your foe chooses to (or must) use their Passive TN, you can't gain the bonus d(Re). Sometimes reliable is better than flourish!

Author:  wilcoxon [ Mon Jun 08, 2015 12:57 pm ]
Post subject:  Re: Weapon Mastery II

That seems clunky to me. Along your idea, I'd rather see a simple bonus. Something like "You gain d(Re) to all dynamic weapon Action Skill rolls and a +1 to your passive Melee skill for resisting actions which target your passive Melee skill with this weapon" (or possibly a +2).

Author:  Nierite [ Mon Jun 08, 2015 1:02 pm ]
Post subject:  Re: Weapon Mastery II

Me like wilcoxon's view. Simple is better ;)

Author:  Hat [ Mon Jun 08, 2015 2:15 pm ]
Post subject:  Re: Weapon Mastery II

I agree with simple, though I would make it d(Re) for ASRs and p(Re) for any passive. Having run a table with both Cunning Opponent and Grasp the Blade in very active use, some sort of bump is needed from somewhere. If nothing else there should be a size modifier to apply or something. I like the flavor for both of the talents but especially Cunning Opponent at a push 2 is broken.

With a sweep of his hat,

Paul

Author:  Southernskies [ Tue Oct 01, 2019 9:08 pm ]
Post subject:  Re: Weapon Mastery II

I finally found a use for WMII...

Quote:
Stone Rune
Fine Armor: ... strike the earth causing all creatures to perform an Acrobatics: Balance Action Skill roll vs a TN set by your Melee (Any) Action Skill Roll; any target that fails fall Prone.


Now to afford the 5 Gc :(

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