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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 1:34 pm 
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Hat wrote:
Because Rapid Strike adds its speed of -1 directly, it can mean that your advanced maneuver may still be at the weapon's base speed rather than +1 without the need to take an exceptional celerity rune. So a rapid strike + sweeping strike is a +0 (4) maneuver. On an exceptional gladius the recovery is conveniently the same as the weapon's speed.

With a sweep of his hat,

Paul


Is the -3 Damage / Target really worth the 1 Tick though is the question?

John

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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 6:25 pm 
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Harliquinn wrote:

Is the -3 Damage / Target really worth the 1 Tick though is the question?

John


Not with my weapon speed already so low. I have much better combo's planned with the same recovery (Sweeping + Unbalancing; follow up with TWF, followed up with Spinning Strike if any targets missed).

For slower weapons (greatsword, flamberge etc) with the bigger base damage (by T.3 combined with Vital Strike or a few other nasties), -3 damage is not noticeable. 2d12+(Mi)-3+(equipment/talents)


I do agree that some of the tricks needs to be cleaned up/tweaked to make them useful in their purpose (Hamstring needs a more reliable duration; such as 10 ticks, like Make them Bleed).

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LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 9:19 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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In general, I'm not sure but, as one example, here's one:

Exceptional Fervidite Tail Bracer with Wolf Pack Tactics and d10 Strength:
3 ticks, d6+d10+3 damage = 3.5+5.5+3 / 3 = 12/3 = 4 dpt

Same doing a Mighty Swing:
4 ticks, d6+d10+8 damage = 3.5+5.5+8 / 4 = 17/4 = 4.25 dpt

Same doing a Rapid Mighty Swing:
3 ticks, d6+d10+5 damage = 3.5+5.5+5 / 3 = 14/3 = 4.67 dpt

For the other end of the spectrum, let's check Tralian Hammer:
6 ticks, d12+d10+3 damage = 6.5+5.5+3 / 6 = 15/6 = 2.5 dpt
7 ticks, d12+d10+8 damage = 6.5+5.5+8 / 7 = 20/7 = 2.85 dpt
6 ticks, d12+d10+5 damage = 6.5+5.5+5 / 6 = 17/6 = 2.88 dpt

It seems like Rapid Strike actually is worth it (at least based on these two examples).

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G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 9:36 pm 
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Recovery needs to be part of the calculation (whether through using basic attack or another action).

Tail Bracer: (doesn't get Rapid Strike)
basic 3 = 12/3 = 4 dpt
Mighty Swing 4(3) = 17/7 = 2.43 dpt /// Mighty Swing + basic attack = 17+12/7 = 4.14 dpt per cycle
Rapid Mighty Swing 3(5) = 14/8 = 1.75 dpt /// Rapid Mighty Swing + 2 basic attacks = 14+12+12/9 = 4.22 dpt


Tralian Hammer
Basic 6 = 15/6 = 2.5 dpt
Mighty Swing 7(3) = 20/10 = 2 dpt /// Mighty Swing + basic attack = 20+15/13 = 2.69 dpt
Rapid Mighty Swing 6(5) = 17/11 = 1.54 dpt /// Rapid Mighty Swing + basic attack = 17+15/12 = 2.66 dpt

The slower speed 6 Tralian hammer does show a significant increase using Rapid Strike compared to the small increase of speed 3 tail bracer. Neither shows the effect of armour, of course.

The slower the weapon, the more Rapid Strike benefits in an Advanced Manoeuvre.

For efficiency, a Tralian Hammer Mighty Swing + Tail Bracer basic attack (to ride out the Recovery) gives the best 'bang'. 17+12/10 = 2.9 dpt

***
For armour 5 (a commonish problem; inc Impact):
Basic Tail Bracer: 7/3 = 2.33 dpt
Mighty Swing Tail Bracer + basic: 12+7/7 = 2.74 dpt
Rapid Mighty Swing 3(5) = 9/8 = 1.125 dpt /// Rapid Mighty Swing + 2 basic attacks = 9+8+8/9 = 2.77 dpt

Basic Tralian Hammer: 11/6 = 1.83 dpt
Mighty swing Tralian Hammer + basic: 16+11/13 = 2.07 dpt
Rapid Mighty Swing Tralian Hammer + basic: 13+11/12 = 2 dpt

<EDIT>

Since Tralian Hammer and Tail Bracer doesn't get the trick, this is all wrong anyway.

<edit> added tail brace back in.

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LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Last edited by Southernskies on Tue Jun 09, 2015 11:45 pm, edited 2 times in total.

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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 10:02 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
Actually, Tail Bracer does get Rapid Strike. Worn property lets you use Unarmed tricks with it as well as those specific to Tail Bracer. It does not get Mighty Swing though (I'll be taking Grand Master in order to do that).

Tail Bracer Mighty Swing should be 17+12/7 = 4.18 dpt

An increase of 4.18 to 4.22 isn't much but it is a little something. I agree that slower weapons benefit much more from Rapid Strike but even fast weapons do get a benefit.

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Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 10:34 pm 
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What am I missing?

Quote:
Tralian Hammer
Basic 6 = 15/6 = 2.5 dpt
Mighty Swing 7(3) = 20/10 = 2 dpt /// Mighty Swing + basic attack = 20+15/13 = 2.69 dpt
Rapid Mighty Swing 6(5) = 17/11 = 1.54 dpt /// Rapid Mighty Swing + basic attack = 17+15/12 = 2.66 dpt


This seems to show adding in rapid strike Decreases dpt.

John

_________________
- John Bellando

Kelb'Bakari Masalio, Dark-kin Altherian Corsair, Gentleman Archaeologist, and Wandering Bard
"The highest compliment an Altherian can pay you is to shoot you with his flintlock. It means you were worth the expense."


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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 11:21 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
You are correct. I misread southern's numbers. Rapid Strike does produce a slight decrease in dpt for slower weapons and a slight increase in dpt for quick weapons. It's not a huge swing in either case. I've never been a fan of Rapid Strike but I had never ran the numbers before - it's interesting to see it actually helps fast weapons more than slow (but not by much).

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Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Gladius Weapon Tricks (or lack thereof).
PostPosted: Tue Jun 09, 2015 11:38 pm 
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Its the change in recovery time that kicks it down. For the slow weapons, you only need one swing to bleed the recovery; for the fast weapons, there is recovery left over before you can get rid of it (necessitating movement or a second basic swing).

That's why the more 'interesting' tricks and manoeuvres look better, as there are better secondary effect/more damage/more targets for similiar recovery times.

I've looked at Quicken Manoeuvre (ta) a few times (as it is 'cheaper' on the recovery), but all my current planned manoeuvers are speed +1 base and won't benefit from taking it.

The numbers may change significantly once extra damage stacks up (Forward Stance, runes, Ally etc). Also Wound capability. That -3 damage drops the chance of a wound a long way down the curve.

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LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


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