EddieS wrote:
Unique spell: Commune with the Spirits and Advanced Spell creation.
Commune with the Spirits (pg. 354 of main rule book) states: " .. You call upon these spirits to grant you a boon; this boon takes shape as a spell from the Corpus, Control, or Illusions Traditions. For the next 24 hours, you may cast that spell as a Primal spell.
My question. Can a Primal caster with a spell granted via Commune with the Spirits create an advanced spell with a said spell?
According to the strict reading of the rules, yes you may.
EddieS wrote:
Additional question: Advanced spells. Is it something that can be done on the fly or something a spell caster needs to research, make a scroll, etc, etc, etc and how does this impact the Living Campaign (i.e are created advanced spells allowed)?
Yes, you can create an advanced spell on the fly, but we ask players to have the spell already written out for the GM before they start an adventure.
EddieS wrote:
3rd Question (several questions): The Spell Lightning Strike. It states that as a Creation spell, once per scene when attacked by a spell that deals electric damage you may Push 5 to instantly redirect the spell to any target within range. What range does it use, the redirected spell's range or Lightning Strike's range? How is it redirected? Does it use the redirected spell caster's attack roll or do you now make an attack roll? If your character does the attack roll, what is it based off of? Ranged skill or your Arcanum attack roll?
You are using Lighting Strike to redirect the attack:
Thus, you use Lighting Strike's range (and targets) which would be 60' (1 Target) and you would need to make an attack roll as if you where casting Lighting Strike.