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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 9:17 pm 
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When placed upon a wand, do the effects of a Sarish [Blessed] rune (from Forged in Magic, Vol. II, p.12) and a Sorcery (Eldritch) rune (from Forged in Magic, Vol. I, p.10) stack?

If not, the effects of the Sorcery (Eldritch) seem to entirely trump the Sarish [Blessed] rune to make the later obsolete.

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David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 9:22 pm 
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In ARPG p. 330, the Monstrous Flaw Thrice-Bound mentions the Demonology Tradition. Should that be the Diabolism Tradition?

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David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 9:29 pm 
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Several val'Mehan Bloodline Talents (e.g., Sarish Is Known to His Chosen and Master of the Arcanum: see ARPG pp.222-23) grant the val the ability to cast one or more magic spells. For these spells, is the val'Mehan's Primary Attribute Logic (as per standard Eldritch Sorcery) or Charisma (as per Sarishan Sorcerer-Priests)?

Given the Valinoric source of the val'Mehan Bloodline Talents, I infer that it's probably Charisma (as per Sarishan Sorcerer-Priests), but I don't see any explicit answer in the rulebook.

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David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 9:47 pm 
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Three questions about ranged attacks and ranges:

1. ARPG gives rules for Ranged Weapons, but thrown Melee Weapons seem less clear. In ARPG p. 233, Table 2-24 lists separate "Range Increments" and "Max. Range" for each ranged weapon, and p. 238 gives the rules for range. With a Melee Weapon with the Thrown quality (ARPG, p.240), is the listed range the increment or the maximum? If it is the increment, then what is the maximum range for those weapons?

2. For a javelin, Table 2-24 (p. 233) lists the range increment listed as 20' and max range 60', whereas the weapon description on p. 243 lists the Thrown quality with 30' range. Which is correct?

3. Some Weapon Tricks (e.g., Darken the Sky and Twin Throw) list a range that is greater than the base range increment of the weapon. I presume that's all weapon trick ranges are the maximum possible range at which the trick can be applied, right? Does the penalty for going beyond one range increment still apply when using these tricks?

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David Thomas Chappell
Sestius Ovidius val'Mehan Comma and Khamat - psion patrician diplomatic legate and his Myrantian tutor
Quintus Ovidius val'Mehan - patrician military tribune
Amadi val'Abebi - Monk of Althares
Talathos - choleric Kelekene dabbler


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 10:47 pm 

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Dante wrote:
For the Talents Rudimentary Prayers and Rudimentary Spell Casting (see ARPG pp.204-05), must the single spell selected be Tier I, or may it be any Tier?

I infer that it should have to be a Tier I spell, but the talents are not explicit.


Per the Errata/FAQ v4.3, it must be a Tier 1 spell.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 10:55 pm 

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Dante wrote:
Does the ability to use Arcanum(Sorcery) untrained via the Bloodline Talent Sarish Is Known to His Chosen (ARPG p.222) count for the prerequisite of having Arcanum (Sorcery) as a trained skill?

It is technically not trained, but since val'Mehans with that Bloodline Talent can cast spells instinctively, I can easily see it being a sufficient substitute. This question matters mostly for learning spellcasting, which val'Mehans can already somewhat do via their bloodline, but most spellcasting talents (e.g., Arcane Spell Casting on ARPG pp.185-86) have prerequisites.

Given the Valinoric source of the val'Mehan Bloodline Talent, it's possible that the answer is different for Eldritch vs. Sorcerer-Priest magic.


My read is no, it does not count for any prereqs. It simply allows you to cast certain spells without having the Arcanum spell.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 10:56 pm 
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Dante wrote:
In the Official FAQ Version 4.3, p.5, second question on the right column, the answer mentions gaining access to the Arcane Spell Casting or Divine Spell Casting talent via a Background, Path, or Archetype "without needing to meet the requirements." Does this answer mean that these Paths (e.g., Initiate Itinerant, Templar Itinerant), Backgrounds (e.g., Initiate of the Gods, Templar), etc. bypass the Spell Casting talents' listed prerequisites of Prestidigitation and skill ranks?

I had originally interpreted these Backgrounds and Paths as simply removing the [Limited] constraint for the spell casting talents yet still leaving intact the other prerequisites. Does granting access to the talent remove the prerequisites as the FAQ answer implies?


ASC and DSC are Limited Talents, which means that normal people cannot take them willy nilly. The paths and Background that you listed make DSC no longer limited to you. However, it does not grant you the talent, which means you still need to acquire the talent as per normal. The same is true with other Limited talents such as Saluwe's Embrace or Loyal Companion. While a val'Mehan can gain a Loyal companion infernal, it doesn't mean they can ignore the prereqs needed to 'upgrade' that infernal with the Loyal Companion talent.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 10:58 pm 
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Location: Central Alberta
Dante wrote:
Three questions about ranged attacks and ranges:

1. ARPG gives rules for Ranged Weapons, but thrown Melee Weapons seem less clear. In ARPG p. 233, Table 2-24 lists separate "Range Increments" and "Max. Range" for each ranged weapon, and p. 238 gives the rules for range. With a Melee Weapon with the Thrown quality (ARPG, p.240), is the listed range the increment or the maximum? If it is the increment, then what is the maximum range for those weapons?

2. For a javelin, Table 2-24 (p. 233) lists the range increment listed as 20' and max range 60', whereas the weapon description on p. 243 lists the Thrown quality with 30' range. Which is correct?

3. Some Weapon Tricks (e.g., Darken the Sky and Twin Throw) list a range that is greater than the base range increment of the weapon. I presume that's all weapon trick ranges are the maximum possible range at which the trick can be applied, right? Does the penalty for going beyond one range increment still apply when using these tricks?


If it only lists a single range, that is it's maximum range and there are no incriments. Basically, you can throw a dagger 30' without a die penalty, but you can't throw it any further than that.

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Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 11:09 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
Dante wrote:
In the Official FAQ Version 4.3, p.5, second question on the right column, the answer mentions gaining access to the Arcane Spell Casting or Divine Spell Casting talent via a Background, Path, or Archetype "without needing to meet the requirements." Does this answer mean that these Paths (e.g., Initiate Itinerant, Templar Itinerant), Backgrounds (e.g., Initiate of the Gods, Templar), etc. bypass the Spell Casting talents' listed prerequisites of Prestidigitation and skill ranks?

I had originally interpreted these Backgrounds and Paths as simply removing the [Limited] constraint for the spell casting talents yet still leaving intact the other prerequisites. Does granting access to the talent remove the prerequisites as the FAQ answer implies?


That is referring to Backgrounds, Paths, and Archetypes that explicitly grant Arcane/Divine Spell Casting as part of the "thing" (not ones like those you mention that simply grant access). Your original interpretation was correct - those simply remove the [Limited].

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Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon May 18, 2015 11:12 pm 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
Dante wrote:
When placed upon a wand, do the effects of a Sarish [Blessed] rune (from Forged in Magic, Vol. II, p.12) and a Sorcery (Eldritch) rune (from Forged in Magic, Vol. I, p.10) stack?

If not, the effects of the Sorcery (Eldritch) seem to entirely trump the Sarish [Blessed] rune to make the later obsolete.


No. They are both static bonuses from the magic item category so don't stack (see stacking rules in FAQ v4.3 pg 12).

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Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


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