Last visit was: It is currently Fri Apr 19, 2024 11:20 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 186 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 19  Next
Author Message
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sat May 10, 2014 6:12 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
Pg 238 ARPG

Quote:
The prices for clothing are generally for average apparel, with a few exceptions. You may purchase Fine or Exceptional quality versions of clothing for 5x or 10x the normal value.


Nobles Garb base cost is 2 Gc

Fine Nobles Garb = 10Gc
Exceptional Nobles Garb = 20Gc


and similarly if there is the option to purcahse any garb that becomes available thats more than 2gc in base value it can also be used to put runes on. but currently the only garb available is Nobles.

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Last edited by SamhainIA on Sun May 11, 2014 2:58 pm, edited 1 time in total.

Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sat May 10, 2014 7:28 pm 

Joined: Fri Dec 13, 2013 5:44 pm
Posts: 148
Location: Cajun Country
Was looking over spells and caught something that wasn't in the errata. Healing Waters, listed as tier 2 in the spells by tradition section (both traditions have it there) but listed as tier 1 in the spell itself. So just a clarification for the next pass of errata to add the extra I.


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun May 11, 2014 1:31 am 

Joined: Thu Feb 13, 2014 11:17 am
Posts: 208
PCI_StatMonkey wrote:
EddieS wrote:
2nd Q - Armor Runes: on pg. 5 of Forged In Magic I, it states that Armor Runes can be placed on particularly fine clothing. Such clothing must be of exceptional value (noble garb) and must be of Fine quality or better. Is the noble garb an example or the only type of clothing permitted to add an Armor Rune? If noble garb is the only type permitted, what does it consist of (and are their variations)?

I think there was a miss understanding... you have to by clothing worth as much AS noble clothing.... you may have elegant robes in-lined with silver cord... as long as it coast as much as a noble outfit... your good to go.


So are you saying that any clothing that you spend more then 2 Gold can have a rune placed on it? If I spent 2 Gold or 3 Gold to get a Exceptional Sailor's Garb, more than the required 1 Gold, then I can put a rune on that?
[50 Copper rounded to 10 Silver x 10 for Exceptional clothing=100 Silver])
If you are not saying that then only the Noble Garb and the Gown can have runes, because all other Garbs stay below 2 Gold even when going to Exceptional Quality.

_________________
The Vault


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun May 11, 2014 2:58 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1554
vault, any garb at which the BASE cost is 2gc or more, and thus would not include gowns.

ill correct the spelling in my original post

_________________
--Josh Elliott
Oswald val'Inares V, The Seeker of the Val'Inares
Harvester Lord of the Eastern Fields of Iowa


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sat Jul 05, 2014 10:37 pm 

Joined: Sun Jun 01, 2014 8:40 pm
Posts: 2
Location: Cincinnati, OH
Alright, got a rules question about Counter spell. I think I know the answer, but I do want to get a clarification for a player.

So under the talent, it states that it is an arcanum talent, so can divine casters take it? From the description and talking to others, the answer seems to be no. Additionally, under the types descriptor on pg. 170, it says that you can only take arcanum talents after you've taken the arcane spell casting talent. And under arcane spell casting you are restricted from taken divine spell casting and vice versa for divine spell casting. Again this all points to no, but I was asked to get an official ruling.

_________________
"The only place where success comes before work is in the dictionary."
-Vince Lombardi


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Thu Jul 10, 2014 9:07 am 
User avatar

Joined: Fri Oct 04, 2013 10:23 am
Posts: 1026
Location: Miami Florida
Aethyr wrote:
Alright, got a rules question about Counter spell. I think I know the answer, but I do want to get a clarification for a player.

So under the talent, it states that it is an arcanum talent, so can divine casters take it? From the description and talking to others, the answer seems to be no. Additionally, under the types descriptor on pg. 170, it says that you can only take arcanum talents after you've taken the arcane spell casting talent. And under arcane spell casting you are restricted from taken divine spell casting and vice versa for divine spell casting. Again this all points to no, but I was asked to get an official ruling.


It was Errata'd to be both an Arcane and Devout talent...

So both Arcane and Divine casters can take it

_________________
Pedro Barrenechea
Stat Monkey
Minor Deity of Typos

Paradigm Concepts
Miami, Florida


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Aug 15, 2014 8:01 pm 

Joined: Fri Sep 27, 2013 11:55 pm
Posts: 297
Huge Talent (pg.80 CoH) states the character can wield two-handed weapons as one handed (but cannot dual wield such weapons) and weapons that weigh 5lbs or less are considered light.

How do weapons that weigh greater than 5lbs, but have the adaptible trait come into play with the above?

_________________
Talendos, the Shadow Raven
3.0 Expert, Soldier of Retribution, Assassin
"When you do something right, it's as if you didn't do it at all ..."

Echo
B-lister, Super Human, Brawler
"Bringing the noise!"


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Aug 15, 2014 9:24 pm 
User avatar

Joined: Fri Sep 27, 2013 3:59 am
Posts: 813
Location: Ontario, Canada
Completely non-official answer, but I just re-read Adaptable and it looks like it would work normally. Adaptable weapons for Huge characters would still be considered whatever they are normally listed as in the weapon tables. I would say that Huge characters would have to actually use two hands for the damage die bump/speed cost increase.

_________________
Akira Currier
aka Raseri 'Crash' val'Emman - Master of the Incandescent Flame (Martial 3.7)
aka Leif - Skohir Warped One (Martial 2.6)
aka Rurik - Nol Dappan War Priest (Divine 2.3)
aka Karthik - Tultipetan Stonemason (Expert 1.4)


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Mar 01, 2015 9:42 pm 
User avatar

Joined: Fri Sep 27, 2013 3:59 am
Posts: 813
Location: Ontario, Canada
Can the Gauntlet of Immaculate Defense (FiM, p. 20) be used as a weapon (A:RPG p. 242), and if yes, what equipment quality would it have? The same question would apply to the Gauntlets of Force (FiM p. 20) and Crotalus Gauntlet (FiM II, p. 27).

I took a look through both FiM books to see if there was anything on item creation which spells out the quality of item required to make a magic item, but didn't find anything (not surprising as it isn't an option for PCs). I see that the bulk of the magical arms and armour listed in the book are Exceptional or better, but it doesn't seem to be specified for Enchanted Garb.

Thanks again

_________________
Akira Currier
aka Raseri 'Crash' val'Emman - Master of the Incandescent Flame (Martial 3.7)
aka Leif - Skohir Warped One (Martial 2.6)
aka Rurik - Nol Dappan War Priest (Divine 2.3)
aka Karthik - Tultipetan Stonemason (Expert 1.4)


Top
Offline Profile  
 
 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Mar 01, 2015 10:39 pm 
User avatar

Joined: Fri Sep 27, 2013 10:47 am
Posts: 2493
Location: Central Alberta
While I see no reason as to why the gauntlets couldn't be used as standard gauntlets, I can't say as I know what type of weapon they'd be. As it doesn't specify, I would assume they function as "Good" quality items, at least in terms of weapon damage and speed.

_________________
Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 186 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 19  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki