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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 7:27 pm 

Joined: Thu Dec 19, 2013 8:03 pm
Posts: 184
Understood and respected.

Here's an easy few: are all natural weapons governed by Unarmed? Can natural weapons be used as the basis for maneuvers? Can Charge or Wild Strike be worked into advanced maneuvers?

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Vaize the Flamesong; disciple of Anaphylaxia, servant of Belisarda.
D'serrat Val'Mordane; Knight Errant and Veteran of the Fifth and Sixth Crusades of Light.
Denevir the Gladiator; aka the Red Widow, the Dread Gorehorn, the Sicarite Seven Slayer!


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 7:34 pm 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2412
Location: Central Alberta
Though we need an answer from Matt Flinn or one of PCI for it to be official, my view:

1) All natural, melee weapons use Melee (Unarmed) by definition.

2) Natural weapons are often used for Martial Techniques, such as a Sweeping Strike or Disarm Foe. If you are asking for a fundementally unarmed martial technique or weapon trick, there are a few listed.

3) No, you cannot. You cannot combine Base Maneuvers with Martial Technques or Weapon Tricks to make an advanced Maneuver, or even combine them with ANYTHING else beyond a basic attack. That is why we have Martial Technique 'upgrades' for things like Charge (Guarded Charge), Two Weapon Fighting (Sweeping Strike), etc.

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Haakon Marcus val'Virdan, Divine Holy Judge of Nier
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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 7:50 pm 

Joined: Thu Dec 19, 2013 8:03 pm
Posts: 184
Re: #3 -I was asking to see if I could find something interesting to do with Massive Horns which themselves mandate a Charge.

So, no. Right on, thanks. 8-)

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Vaize the Flamesong; disciple of Anaphylaxia, servant of Belisarda.
D'serrat Val'Mordane; Knight Errant and Veteran of the Fifth and Sixth Crusades of Light.
Denevir the Gladiator; aka the Red Widow, the Dread Gorehorn, the Sicarite Seven Slayer!


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 7:55 pm 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2412
Location: Central Alberta
In T2 you can take Guarded Charge and then things can get more interesting

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Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


Last edited by Nierite on Sun Jan 03, 2016 8:37 pm, edited 1 time in total.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 8:22 pm 

Joined: Thu Dec 19, 2013 8:03 pm
Posts: 184
uh...TX is what again?

Tier 10?
Texas?
Tango X-Ray?
Treacherous Xenogamy?

Thanks!

Xenogamy is, incidentally, "fertilization of a flower by pollen from a flower on a genetically different plant." Ho ho. :ugeek:

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Vaize the Flamesong; disciple of Anaphylaxia, servant of Belisarda.
D'serrat Val'Mordane; Knight Errant and Veteran of the Fifth and Sixth Crusades of Light.
Denevir the Gladiator; aka the Red Widow, the Dread Gorehorn, the Sicarite Seven Slayer!


Last edited by ZCaslar on Sun Jan 03, 2016 8:42 pm, edited 3 times in total.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Jan 03, 2016 8:38 pm 
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Joined: Fri Sep 27, 2013 10:47 am
Posts: 2412
Location: Central Alberta
T2. Sorry, I was posting on my phone and autocorrect sucks.

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Cody Bergman
Legends of Arcanis Campaign Staff
Initial Author Contact/Adventure Vetting

Haakon Marcus val'Virdan, Divine Holy Judge of Nier
Ruma val'Vasik, Martial Crusader and Master of the Spear
Jorma Osterman, Arcane Coryani Battlemage


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Jan 04, 2016 5:13 pm 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 300
Location: Australia
val Holryn wrote:
@wilcoxon: somewhere on this forum Mighty28 (aka Matt) has said you can "do the impossible" once per module as adjudicated by the judge. It hasn't made its way into the official documents yet but should be in the next draft of something campaign related.


The rule for do the impossible is in the 2015 Campaign Guide not the FAQ/Errata (Page 4; 3rd bullet point under Fate Points

Reprinted here for reference
• The ability of Fate to break the rules/do the impossible is limited to once per module, and still remains at the discretion of the Chronicler whether the specific instance can be done. If they Chronicler rules that it is not possible, the Fate Point is simply not spent and the Hero can select another action instead. Similarly, the ability of Fate to avoid certain death is limited to once per module (when not otherwise prohibited by Your Fate is Sealed).

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Jan 04, 2016 7:38 pm 

Joined: Fri Sep 27, 2013 8:36 am
Posts: 1548
"Do the impossible" was taken out of the available things to do with a fate point on purpose

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Oswald val'Inares V, The True King of Milandir
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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Jan 04, 2016 7:53 pm 

Joined: Mon Dec 09, 2013 11:41 pm
Posts: 300
Location: Australia
SamhainIA wrote:
"Do the impossible" was taken out of the available things to do with a fate point on purpose


It was then added back in but with the once per day limitation and GM discretion.

Cheers

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Taffy / Dean

Melbourne - Australia

Marco val'Sheem - Master Sword Sage
Gwe - Berokene Sailor & Templar of Belisarda
Henrique Camil- Dark-kin Archeologist

Tos'Koreth - Disciple of Jeggal Sag (5-ed)


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Tue Feb 02, 2016 8:12 pm 
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Posts: 853
Quote:
Snap Shot
You quickly notch an arrow and let it fly, trusting your instincts instead of your aim, sacrificing accuracy for speed.
Requirements: Ranged (Archery) +9
Category: Advanced
Attack: Avoidance (Pr)
Speed (Recovery): -2 (4)
Range: 90’ (1 Target)
Effect: Weapon -3.
Weapons: Bow (any).

Does this include reload? Effect says no, fluff text suggests yes.

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