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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Mon Mar 24, 2014 10:59 pm 
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EddieS wrote:
Question #1:
Regarding Equipment and Gear Quality: Pg. 231 of the main rule book states that Fine quality equipment adds +1 to rolls involving the associated skill (if any) and Exceptional quality equipment lowers the encumbrance value by 1 (to a minimum of 1) along with the benefits of Fine quality.

How does this affect a Backpack (besides the obvious -1 to Encumbrance)? Will the quality of an Exceptional Backpack permit another benefit (say such as a greater carrying capacity?) since it will not give a skill bonus? More importantly, what impact might this Exceptional Backpack have in the Living Campaign (if at all)?


Fine would do.. well.. it would look real good...

Exceptional would reduce the encumbrance to 1, which is nice.

EddieS wrote:
Question #2:
Blade Upon the Wind talent (pg. 187), a Limited Talent which is provided by the Initiate of the Tal Kanath (Dancer of the Elements) Path (pg. 285), has a Tier III and a Tier IV associated with it. The problem: Acquiring the Talent doesn't remove the "limited" quality from the it for one to access again, nor does the Initiate of the Tal Kanath Path provide it again for further access. Is this an oversight or was this Talent meant to be taken once allowing the following Tiered abilities to auto-include once a character reaches the appropriate level?


becoming an Initiate of the Tal Kanath should remove the limited tag for you..

I'll include it in the current errata.. easy fix

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Mar 28, 2014 9:24 pm 
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acurrier wrote:
It seems to me that Guarded Attack would make the most sense as a melee maneuver, but it doesn't specifically say melee anywhere in the description. Could a character do a Guarded Attack with a ranged weapon?


Bump

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Tue Apr 01, 2014 10:52 am 
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acurrier wrote:
acurrier wrote:
It seems to me that Guarded Attack would make the most sense as a melee maneuver, but it doesn't specifically say melee anywhere in the description. Could a character do a Guarded Attack with a ranged weapon?


Bump
Well, I'll give my $.02...

Since this is a base attack option, and it leaves off any description of melee vs. Ranged, I'd say yes, it can be used with ranged attacks. I see it this way, While still attacking an opponent, you are diverting a portion of your attention to protecting yourself. As a result, you are less likely to hit your target, but you are also less likely to get hit. I think it works.

Scott


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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Wed Apr 02, 2014 11:27 am 
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DeadZone wrote:
acurrier wrote:
acurrier wrote:
It seems to me that Guarded Attack would make the most sense as a melee maneuver, but it doesn't specifically say melee anywhere in the description. Could a character do a Guarded Attack with a ranged weapon?


Bump
Well, I'll give my $.02...

Since this is a base attack option, and it leaves off any description of melee vs. Ranged, I'd say yes, it can be used with ranged attacks. I see it this way, While still attacking an opponent, you are diverting a portion of your attention to protecting yourself. As a result, you are less likely to hit your target, but you are also less likely to get hit. I think it works.

Scott


Agreeing with Scott on this one..

in essence you are actively dodging while your setting up your shot... not an easy thing to do, and hence the penalty to hit

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Apr 06, 2014 8:45 pm 

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I vaguely recall (I do not remember where exactly) that in the Living Campaign that crafters and crafting isn't really permitted due to the lack of time dedicated to the craft because of adventuring. If so is true, are Paths that require crafting allowed for the Living Campaign? Specifically is the Path Discipulus Geometricus (FiMII, pg. 49) a Living Campaign allowable Path to take?

Thanks,

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Sun Apr 06, 2014 8:51 pm 
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At present I do not think that the Master Smith or Discipulus are banned, and there is a chance that crafting will be allowed at some point, but presently there are no campaign-legal rules for crafting so the path may be a 'wasted' path. I was going to go for a runesmith as one character but at the first ArcaniCon I found out that there wasn't likely going to be allowed anytime soon.

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 Post subject: Puglist and Body of the Warrior
PostPosted: Fri Apr 11, 2014 12:38 am 

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Pardon if this was already asked previously as I was not able to find any related threads concerning this subject. If this has already been addressed, please forward me the link (Thank you :)).

Puglist Talent (pg. 204, Main rule book) states your unarmed attacks deal d4(Mi) damage.

The spell Body of the Warrior (pg. 367, Main rule book) states "For the remainder of the Scene, your unarmed attacks deal d4(Mi) damage and you gain Natural AR 2."

My question, seeing how these are two different sources. How does this Talent and Spell interact with each other. Seeing how the Spell's adaptation allow one to bump the unarmed damage die up by one, would the spell inturn bump the unarmed damage by a die when coupled with Puglist? Add +1? Does Jack and Squat (Jack just left the scene)? Or ..... ?

How would this spell also interact with weapons that increase unarmed damage (Cestus and Gauntlet)?

Thank you in advanced,

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Apr 11, 2014 12:50 am 
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I seem to recall this being asked, and the answer was that they don't stack. Neither one says that it gives a 'die bump' per say, they set your damage die to d4(Mi). If body of the warrior were worded differently, say 'gives a die bump to unarmed damage' they would stack, but as written they both set your unarmed damage to the same point, so there is no synergy.

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Apr 11, 2014 1:31 am 

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So it won't do anything initially, but it will bump the damage if applying the Spell's adaptation ....

Good to know. Thank you :)

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 Post subject: Re: Ask the Stat Monkey!
PostPosted: Fri Apr 11, 2014 8:48 am 

Joined: Thu Nov 07, 2013 9:37 pm
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EddieS wrote:
So it won't do anything initially, but it will bump the damage if applying the Spell's adaptation ....

Good to know. Thank you :)


And the follow on talent, "Iron Fists" from Codex of Heroes would then give a die bump to the spell as well. So you could bump the d4 to a d6 with the spell adaptation, and then the d6 to a d8 with the talent.

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