Eric Hughes wrote:
On a damage per tick basis dropping the spell casting is certainly more effective. However, if I need to bypass a some of the really high AR's we have been seeing, or I want to be assured of doing a wound due to massive stamina damage, then this is part of that plan of attack.
The idea of sitting out 15 ticks for any maneuver makes me wince. I've got a character that regularly sits out between 6 and 8 ticks and it feels like an eternity.
I'd also be very careful about assuming that the damage will be sufficient to wound. Sure it might be likely, but if the adversary spends a fate point to bump his defenses, or your damage comes in a bit on the low side you might not get the wound you're looking for. It's really good damage, it's just a lot of eggs in one basket. With exploding dice, it's still possible to get that big damage in a faster shot, though far less likely.
With a sweep of his hat,
Paul