Last visit was: It is currently Sat Apr 27, 2024 6:06 pm


All times are UTC - 5 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Too Good to be True?
PostPosted: Mon May 18, 2015 11:06 am 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
So I was stating out attacks, and I found that one of my PC's could deal an average of over 37 stamina per hit. Granted that is with a LOT of spin on the clock and eating some strain. But because this damage is so over the top, I want to make certain that I am doing this right before taking the build to a con.

Ability Die : 2d6! (d12 + Might Rune on armor)
Weapon : 1d12
Neroth's Grasp : +2
Fervidite : +1
Fine Q. : +1
Necronic Rune : +1
Fire Rune : +1
Forward Stance : 1d4
Smite Heretic : 1d6
Brittle Bones : 1d10
Mighty Swing : +5
= 37 adv damage

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 11:28 am 

Joined: Sun Sep 29, 2013 4:12 pm
Posts: 1037
That's a lot of damage. However, there are some problems with it:

Ability Die : 2d6! (d12 + Might Rune on armor)
Weapon : 1d12
Neroth's Grasp : +2 {talent and magic item?}
Fervidite : +1 {untyped}
Fine Q. : +1 {item}
Necronic Rune : +1 {magic item}
Fire Rune : +1 {magic item}
Forward Stance : 1d4 {talent}
Smite Heretic : 1d6 {spell}
Brittle Bones : 1d10 {spell}
Mighty Swing : +5 {maneuver}

You can only have 1 of each category of bonus for each of die and static. Therefore, you have to lose Necrotic Rune, Fire Rune, and Smite Heretic (or Brittle Bones) for a total "loss" of 1d6+2 (5.5 average) which still leaves 31.5 avg damage which is still high but it requires 2+ talents, a rune, and at least one spell.

_________________
Steve Wilcoxon
Ss'kethis - Expert Holy Champion of the Fire Dragon 3.1
G'hyu'thyh Sungha - Martial Templar of Illiir 1.7
Eryk Bauer - Martial Awakened 1.2


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 11:58 am 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
Thanks Steve!

My gut told me there was something wrong. I just couldn't figure out what.

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 12:26 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
I would argue that the brittle bones and smite heretic would work together, since the brittle bones is actually cast on the target prior to the attack, while the smite heretic is part of his attack. Though I think that is complicated, since they are both spell bonuses, but on different targets.

Of course, if the brittle bones were cast by an ally, it would become ally source rather than spell and would stack. Additionally, since you don't have a static spell bonus you could factor in a benediction of the gods bonus, and take your forward stance up to a 1d6 for tier two to increase your damage as well.

But the different runes would definitely not stack.

With casting the brittle bones ahead of time, activating the might rune, and the spell/mighty swing combo, this is a 15 tick attack, with 6 recovery, that causes 2 strain damage to the caster. So compare this to 5 tick 3 attacks for damage comparison...

_________________
AKA Kavaris, awakened "Human" from the Hinterlands, psionic transmutation specialist, adventurer, and no one important


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 2:38 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
On a damage per tick basis dropping the spell casting is certainly more effective. However, if I need to bypass a some of the really high AR's we have been seeing, or I want to be assured of doing a wound due to massive stamina damage, then this is part of that plan of attack.

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 4:28 pm 

Joined: Sat Oct 05, 2013 12:46 pm
Posts: 1353
Eric Hughes wrote:
On a damage per tick basis dropping the spell casting is certainly more effective. However, if I need to bypass a some of the really high AR's we have been seeing, or I want to be assured of doing a wound due to massive stamina damage, then this is part of that plan of attack.


The idea of sitting out 15 ticks for any maneuver makes me wince. I've got a character that regularly sits out between 6 and 8 ticks and it feels like an eternity.

I'd also be very careful about assuming that the damage will be sufficient to wound. Sure it might be likely, but if the adversary spends a fate point to bump his defenses, or your damage comes in a bit on the low side you might not get the wound you're looking for. It's really good damage, it's just a lot of eggs in one basket. With exploding dice, it's still possible to get that big damage in a faster shot, though far less likely.

With a sweep of his hat,

Paul


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 5:49 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
As usual, you make a good point Paul. Compared to Acturis and his speed 2 ability to distract opponent, I'm sure that I'd start to squirm in my chair a little.

I guess that is one disadvantage to looking at an excel spreadsheet, to actually dicing things out against an opponent. Humm, I think I need to reevaluate my assessment methods.....

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 6:33 pm 

Joined: Thu Nov 07, 2013 9:37 pm
Posts: 842
Location: Michigan
What this has done for me has started me thinking about the brittle bones spell. I never liked it before because it required two things to happen - first I have to effect it, then someone else has to hit. Why do that when I can get more effect out of spells that immediately do damage?

The answer may be that by assisting your beefy damage dealers at a critical time with an additional 5 points of damage, it may help cause more wounds.

I'll have to think about that.

_________________
AKA Kavaris, awakened "Human" from the Hinterlands, psionic transmutation specialist, adventurer, and no one important


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 6:40 pm 

Joined: Sat Sep 28, 2013 6:45 pm
Posts: 639
Ok. Back to my original concept..... Grand Master of the Beer Stein. With Mighty Swing on a speed 3 club, That puts me right at 21.9 Adv. Stamina per hit (Explosion Adjusted), or 65.7 Stamina per mighty sweeping strike. Makes life as a martial worth living.....?

Edit: Nope have to use a real club cause I just realized I can't get Grand Master Beer Stein, until after two tiers of Weapon Savant. Still, it is only a -3 to hit with with a Beer Stein if i have combat aptitude. humm how to do this legally....

_________________
---
Eric Hughes

There once was a gnome called Oozy,
Who kissed a Yaricite floozy.
But rather than wed,
She drowned him instead,
Now he is a Yaricite toosey!


Top
Offline Profile  
 
 Post subject: Re: Too Good to be True?
PostPosted: Mon May 18, 2015 7:40 pm 
User avatar

Joined: Wed Nov 06, 2013 7:06 am
Posts: 991
GrandMaster (Chair Leg)?

Step 1: Hit them with the chair you were sitting on (improvised) to break it
Step 2: Hit them with the club (chair leg) you just created. :lol:

_________________
LARG; Astra Tonsoria Ursula val¤Dellanov, Martial Former Tribune, Centurion Sword Sage II, T3.4
LA:5E; Magdelene of Ostermann, Dark-kin Courtesan Rog3(Bard)/HC2 (future twilight warrior)
LRC:OP; Seraphina "Flowerchild" Amakiir, Skill Hero


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Moderators: james.zwiers, PCI Eric, PCI_StatMonkey Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 53 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki