Nierite wrote:
According to the rules as written presently, when a Dwarf dies, their soul goes into their Soul Shard, do not pass go, do not collect $200 (or Imperials?). The previous 'ruling' for Dwarves in the 3.5 campaign reflected the mechanics of that rules system, rather than the realities of the universe.
codex arcanis pg 164 wrote:
The priests of Beltine finally discovered an answer to this dilemma with the creation of Soul Shards. These small crystals, which are given to dwarves upon their births, are hewn from the many crystalline forests that dot the underground vastness
between Vaults. Divine enchantments granted to them by Beltine, allow the soul of a dwarf to migrate over the course of a day into the shard.
It was later discovered that if the body could be healed before the soul completed its transition to the shard, the spirit would snap back into the body of its own accord. After that period of time elapsed only the most powerful of enchantments could restore a dwarf to life and even then, only if the body was able to sustain life on its own.
The above quote is from the story part of the text of the codex arcanis, not a mechanics part. So I thought this was the "reality of the universe." It seemed like the rules about healing dwarves are supposed to reflect this, aren't they?