toodeep wrote:
I think it only has the potential to create "unlimited wounds" if you have time to cast it a lot more than I usually see done.
I am also of the opinion that the intent of this spell was to grant a bonus to a hero's maximum wounds, as opposed to granting a 'free' or 'temporary' wound. Considering how many wounds some BIs inflict and the fact that you can't go below zero, the spell is useful this way without being broken.
With a very short casting time/minimal strain it is an easy spell to spam at the start of a scene, especially if the benefit is (for all intents and purposes) unlimited wounds. It seems obvious to me that the health system in this game was intentionally designed so that Stamina could be easily restored, but Wounds much less so. Unless you are without a healer there are few groups who are overly concerned with stamina damage, but if a character starts getting low on Wounds a lot of players start sweating.
This would be a good question for an official ruling, methinks...although as a judge I know how I would rule, in the absence of an official position.