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 Post subject: Anshar-specific Benediction of the Gods buff?
PostPosted: Sat Apr 25, 2015 6:59 pm 

Joined: Sun Sep 29, 2013 4:12 pm
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How exactly does the +1 wound granted by the Anshar-specific buff work? I can see two possible interpretations:

  1. It effectively raises your passive Vigor by 1 (so you gain a wound in all regards - eg 4/4 wounds becomes 5/5). This would mean that taking a wound would result in -1 penalty even though it is a "fake" wound. The big question is what happens when Benediction runs out if you did take a wound? Do your current and max wounds both go down by 1 or does your wound damage "heal" when the "fake" wound goes away?
  2. It gives you 1 extra current wound (without raising the max - eg 4/4 wounds becomes 5/4). This would both remove a wound penalty if you have one or give you a buffer before suffering a wound penalty (depending on if you already had any wound damage). Again, the question is what happens when Benediction ends if you took a wound while it was up? Would your 4/4 (1 wound) stay at 4/4 or would it drop to 3/4?

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sat Apr 25, 2015 7:03 pm 
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wilcoxon wrote:
How exactly does the +1 wound granted by the Anshar-specific buff work? I can see two possible interpretations:

  1. It effectively raises your passive Vigor by 1 (so you gain a wound in all regards - eg 4/4 wounds becomes 5/5). This would mean that taking a wound would result in -1 penalty even though it is a "fake" wound. The big question is what happens when Benediction runs out if you did take a wound? Do your current and max wounds both go down by 1 or does your wound damage "heal" when the "fake" wound goes away?
  2. It gives you 1 extra current wound (without raising the max - eg 4/4 wounds becomes 5/4). This would both remove a wound penalty if you have one or give you a buffer before suffering a wound penalty (depending on if you already had any wound damage). Again, the question is what happens when Benediction ends if you took a wound while it was up? Would your 4/4 (1 wound) stay at 4/4 or would it drop to 3/4?


I would play it more like #1 personally as a GM. It basically increases your Wound Maximum to Passive Vigor +1 (Doesn't change Passive Vigor though). You still suffer Wound penalties when you take your first Wound though. When the Benediction ends, you basically lose that Wound so any Wounds you've taken would not go against your normal Wound Maximum, which could vanquish you by Wounds.

John

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 7:46 am 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
However you run it, I would think that you would have to run it so that it is useful and so it is parallel to the Belisarda benediction that gives stamina. To me, it seems best to run it as a phantom wound that has no penalties when taken.

If it only temporarily raises your wound total, and you take a penalty for that wound during the scene, what happens at the end of the scene? If the temp wound and penalty go away (as I think John supported), then it is still a useful spell, but it raises the question of the priest being able to dismiss the spell as soon as you take wound damage to remove the penalty. But if you continue to carry the wound penalty, than how does the temporary wound the spell gave you help you in any way?

I'm inclined to go with case #2. Isn't that how people run the Belisrda benediction variant? You gain +5 stamina, and if you only lose 5 stamina during the scene, when the spell ends you are unhurt?

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 8:49 am 
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The weirdness with Belisarda is that generally all your Stamina damage goes away at the end of the combat, so usually you won't suffer.

Using #1 makes a lot of sense initially and sounds the easiest way to handle it. You get a 'free Wound' that when taken, effectively 'ends the spell effects' for you.

However, using this interpretation means that the caster could end the spell after the recipient has taken the Wound and re-cast it, effectively given an unlimited number of Wounds.

John

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 9:22 am 

Joined: Thu Nov 07, 2013 9:37 pm
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Location: Michigan
Harliquinn wrote:
However, using this interpretation means that the caster could end the spell after the recipient has taken the Wound and re-cast it, effectively given an unlimited number of Wounds.


At the cost of a whole lot of casting during combat. It's the same as saying that the Belisarda blessing essentially gives you unlimited stamina because everytime you get struck for 5 they recast it, which I think you would agree is inaccurate.

Is the ability to give a phantom would powerful? Sure, especially in a BI where wound damage through a grind becomes a very big deal. But in most modules (rather than a BI) I think the bonus to hit or damage is usually more powerful, and I rarely see characters take the wound bonus blessing. In a BI it's an entirely different thing, but considering how specialized it is, it seems OK for it to get it's moment to shine. (assuming in the grind of a BI you actually ever even manage to cast scene duration buffs like benediction)

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 4:02 pm 
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You don't see the Stamina recast because honestly 5 Stamina is pretty small for most characters and isn't going to make the difference between life and death. A free phantom Wound every fight (Let's be honest, with the wording of #1, that's what will happen), people are going to be taking a lot less Wounds. I would obviously love an official ruling but in the meantime, I as a GM would go with the wording of #2, and if the benediction ends and the character has taken all but 1 of their Wounds in Wound damage, they are at risk of being vanquished by wounds. However, there is a lot of time to get them healed in the meantime.

John

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 4:22 pm 

Joined: Thu Nov 07, 2013 9:37 pm
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Harliquinn wrote:
I as a GM would go with the wording of #2, and if the benediction ends and the character has taken all but 1 of their Wounds in Wound damage, they are at risk of being vanquished by wounds. However, there is a lot of time to get them healed in the meantime.

John


But in that case, if it doesn't prevent any amount of wound, what was the point of it in the first place? Makes that version of the benediction pretty worthless.

Here is a smilies face, because of have an audience here that wants some. :) :mrgreen: :idea: :lol: :)

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 7:01 pm 
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You bring up a good point. So either it feels worthless (Though I would argue having an Extra Wound that you have time to heal or treat before it ends) or it has the potential to create unlimited Wounds.

John

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Sun Apr 26, 2015 9:17 pm 

Joined: Thu Nov 07, 2013 9:37 pm
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Harliquinn wrote:
You bring up a good point. So either it feels worthless (Though I would argue having an Extra Wound that you have time to heal or treat before it ends) or it has the potential to create unlimited Wounds.

John


I think it only has the potential to create "unlimited wounds" if you have time to cast it a lot more than I usually see done. Of course, its also only an issue before tier III when priests start getting mend wounds to give everyone unlimited wounds, just like we all have unlimited stamina now because healing exists.

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 Post subject: Re: Anshar-specific Benediction of the Gods buff?
PostPosted: Mon Apr 27, 2015 12:18 am 
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toodeep wrote:
I think it only has the potential to create "unlimited wounds" if you have time to cast it a lot more than I usually see done.

I am also of the opinion that the intent of this spell was to grant a bonus to a hero's maximum wounds, as opposed to granting a 'free' or 'temporary' wound. Considering how many wounds some BIs inflict and the fact that you can't go below zero, the spell is useful this way without being broken.

With a very short casting time/minimal strain it is an easy spell to spam at the start of a scene, especially if the benefit is (for all intents and purposes) unlimited wounds. It seems obvious to me that the health system in this game was intentionally designed so that Stamina could be easily restored, but Wounds much less so. Unless you are without a healer there are few groups who are overly concerned with stamina damage, but if a character starts getting low on Wounds a lot of players start sweating.

This would be a good question for an official ruling, methinks...although as a judge I know how I would rule, in the absence of an official position.

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