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"Matter Shift" and other spells https://forums.paradigmconcepts.com/viewtopic.php?f=10&t=1400 |
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Author: | Eric Hughes [ Sat Jul 12, 2014 8:32 pm ] |
Post subject: | "Matter Shift" and other spells |
So "Matter Shift" is an Advanced Spell. Which means I can not combine it with another spell to make a new advanced spell. But can I use "Matter Shift" to change matter that was created with another spell prior to the casting of "Matter Shift"? Example 1: A Berokene Eldar caster uses Minor Tricks (Duration Instant) to fill a 1 Gallon waterskin full of water (using himself as the water source to power the minor tricks spell). Two ticks later, can he then mater shift the water in the waterskin into upto 10lbs of other equipment? Example 2: Can the same Eldar caster cast Ebon Blade (Duration Scene) to create a Great Sword, then 1 tick later eat 5 points of strain and "Matter Shift" the "Ebon Blade" into a Long Bow or other weapon that is subject to the benefits and limitations of "Ebon Blade"? Caveat: The Berokene caster cannot use water to create a weapon because "Matter Shift" specifically states that weapons are transformed into weapons, and equipment is transformed into equipment. Obviously this is to keep players like me from doing the reverse and "Matter Shifting" a Nierite's Greatsword into a puddle. Followup Question: Page 236 A:RPG lists some tables as equipment tables, and some as item tables. For the purpose of Matter Shift is a piece of Equipment and an Item interchangeable? |
Author: | SamhainIA [ Mon Jul 14, 2014 8:06 am ] |
Post subject: | Re: "Matter Shift" and other spells |
Quote: This spell allows you to change a weapon into another weapon of the same general size or change any piece of equipment into another of the same general weight. water is not equipment/weapon, spell effects are not equipment/weapon. There are obvious uses for matter shift that you seem to be ignoring, like tuning a greatsword into a longbow, and that would be just as devastating to the great sword wielder as a puddle. |
Author: | Harliquinn [ Mon Jul 14, 2014 8:24 am ] |
Post subject: | Re: "Matter Shift" and other spells |
I would agree with Josh, the water is not equipment but the water skin is. It's limited to its size and weight though empty. John |
Author: | Eric Hughes [ Mon Jul 14, 2014 4:50 pm ] |
Post subject: | Re: "Matter Shift" and other spells |
Thank you for the quick consensus! |
Author: | archangel [ Mon Jul 14, 2014 7:08 pm ] |
Post subject: | Re: "Matter Shift" and other spells |
Also just a nit-pick. 1 gallon of water is 8 lbs not 10. (Technically 8.3 but that also varies some on temperature as gallon is a volume and weight is a derivative of mass) |
Author: | Eric Hughes [ Mon Jul 14, 2014 7:09 pm ] |
Post subject: | Re: "Matter Shift" and other spells |
Yes you are correct. But I rounded down, then added the spell adaptation to add or remove 2 lbs of matter. ![]() |
Author: | Eric Hughes [ Mon Jul 14, 2014 7:12 pm ] |
Post subject: | Re: "Matter Shift" and other spells |
SamhainIA wrote: Quote: This spell allows you to change a weapon into another weapon of the same general size or change any piece of equipment into another of the same general weight. water is not equipment/weapon, spell effects are not equipment/weapon. There are obvious uses for matter shift that you seem to be ignoring, like tuning a greatsword into a longbow, and that would be just as devastating to the great sword wielder as a puddle. Got it. So when the equipment list says waterskin it is clearly referring to the container, not the contents. Now that you pointed that out I have to agree with you Josh. |
Author: | val Holryn [ Mon Jul 14, 2014 9:25 pm ] |
Post subject: | Re: "Matter Shift" and other spells |
That said, if you really needed a grappling hook for some reason in a mod and were willing to spend a fate point I'd probably let you matter shift an appropriate amount of water (or rocks) into a grappling hook. Its hard for me to see how that would unbalance anything in the game (even with a fate point I still wouldn't let you turn the Nierites sword into water). OTOH an attempt to ruin the local economy by matter shifting cheap goods into Altherian sextants and Spyglasses probably results in me looking for a creative consequence/solution to ones creative business strategy... Final thought: to me the clear combat application of the spell is to turn your enemy's weapon into something they don't know how to use. IME not too many NPCs trained in polearms. A sneakier application is to cast with subtlety and turn a weapon into a (adorned?) flintlock on someone who is not supposed to carry...right as he/she interacts with guards. |
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